My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Hog Rider
Zap
Archers Minions
Barbarian Barrel
Archers Valkyrie
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Valkyrie Hog Rider P.E.K.K.A
Fireball
Archers Minions Hog Rider
Poison
Archers Minions
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Fireball Valkyrie Hog Rider Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Minions Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider P.E.K.K.A
Minions
Hog Rider Valkyrie P.E.K.K.A
Fireball
Hog Rider The Log
Valkyrie
Archers Hog Rider Minions P.E.K.K.A
Hog Rider
Minions Fireball Valkyrie The Log Archers Poison
Poison
P.E.K.K.A Hog Rider The Log
P.E.K.K.A
Poison Archers Minions Valkyrie The Log
The Log
Hog Rider Fireball Poison P.E.K.K.A

Defense Synergies 4 9

Archers
Valkyrie Minions P.E.K.K.A The Log
Minions
Valkyrie Archers P.E.K.K.A The Log
Fireball
The Log Valkyrie
Valkyrie
Archers Minions Fireball P.E.K.K.A The Log
Hog Rider
Poison
The Log
P.E.K.K.A
The Log Archers Minions Valkyrie
The Log
Fireball P.E.K.K.A Archers Minions Valkyrie Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie The Log
P.E.K.K.A Minions Valkyrie The Log
P.E.K.K.A Archers Minions Valkyrie
P.E.K.K.A Minions Valkyrie
Fireball Valkyrie Poison P.E.K.K.A The Log
Fireball The Log Archers Minions Valkyrie
Minions Archers Fireball Poison
Fireball Valkyrie Poison P.E.K.K.A The Log
P.E.K.K.A Minions
Archers Valkyrie
Archers Minions Valkyrie Poison Fireball The Log
Minions Archers Fireball Poison
P.E.K.K.A Minions Fireball Valkyrie The Log
Fireball Valkyrie Minions Poison P.E.K.K.A The Log
P.E.K.K.A
Fireball P.E.K.K.A The Log
Minions Fireball Valkyrie Poison P.E.K.K.A
Fireball Archers Minions Valkyrie The Log
Valkyrie Poison The Log Archers Minions Fireball
P.E.K.K.A
Valkyrie Archers Minions Fireball Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball P.E.K.K.A
Fireball Poison Archers Valkyrie The Log
P.E.K.K.A Minions Valkyrie The Log
Valkyrie P.E.K.K.A Fireball The Log
P.E.K.K.A Valkyrie
Fireball Poison Archers Minions
P.E.K.K.A Archers Minions Fireball Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Minions Fireball Valkyrie Poison The Log
P.E.K.K.A
P.E.K.K.A Minions Valkyrie
P.E.K.K.A Fireball Valkyrie Poison The Log
P.E.K.K.A Fireball Valkyrie
Archers Fireball Valkyrie
Archers Minions Fireball Valkyrie Poison P.E.K.K.A The Log
Minions Valkyrie Poison Archers Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Valkyrie The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Valkyrie Poison The Log
Fireball Poison Valkyrie The Log
Fireball Poison Minions
Archers Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Minions Fireball Poison
Poison Fireball Valkyrie The Log
Fireball Poison Archers
Poison Fireball The Log
Minions Fireball Poison
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison
Minions
Archers Fireball Poison The Log
Fireball Valkyrie Poison The Log
Minions Fireball Poison The Log
Fireball Poison
The Log
Fireball Poison The Log
Poison The Log Fireball Valkyrie
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Poison Archers Fireball
Minions Fireball Poison
Fireball
Poison Fireball The Log
Fireball Poison
P.E.K.K.A
Fireball Poison The Log
Archers Minions Fireball
Fireball Poison Archers
The Log Fireball
Fireball Poison Valkyrie
The Log Fireball Poison
Fireball Poison
P.E.K.K.A
Minions Fireball Poison The Log
Fireball Poison
Poison Fireball The Log

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