My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Prince Executioner Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Prince Bandit
Giant Snowball
Archers Minions Hog Rider
Zap
Archers Minions Prince Bandit
Barbarian Barrel
Archers Wizard Executioner Bandit Electro Wizard
The Log
Archers Hog Rider Prince Bandit
Earthquake
Archers Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Hog Rider Wizard Prince Executioner Bandit Electro Wizard
Fireball
Archers Minions Hog Rider Wizard Executioner Bandit Electro Wizard
Poison
Archers Minions Wizard Executioner Electro Wizard
Lightning
Wizard Prince Executioner Bandit Electro Wizard
Rocket
Hog Rider Wizard Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Bandit Hog Rider Electro Wizard Wizard Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Minions Bandit Hog Rider

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Prince Bandit
Minions
Hog Rider Prince Bandit
Hog Rider
Minions Archers Wizard Prince Executioner Bandit Electro Wizard
Wizard
Hog Rider Prince Bandit
Prince
Archers Minions Hog Rider Wizard Electro Wizard
Executioner
Hog Rider Bandit
Bandit
Archers Minions Hog Rider Wizard Executioner Electro Wizard
Electro Wizard
Hog Rider Prince Bandit

Defense Synergies 0 13

Archers
Minions Bandit Electro Wizard
Minions
Archers Prince Bandit Electro Wizard
Hog Rider
Wizard
Prince Bandit Electro Wizard
Prince
Minions Wizard Executioner Electro Wizard
Executioner
Prince Bandit
Bandit
Archers Minions Wizard Executioner Electro Wizard
Electro Wizard
Archers Minions Wizard Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Executioner Electro Wizard
Minions Prince Executioner Bandit Electro Wizard
Prince Archers Minions Executioner Bandit Electro Wizard
Prince Minions Bandit Electro Wizard
Prince
Archers Minions Executioner Bandit Electro Wizard
Minions Electro Wizard Archers Wizard Executioner
Bandit Electro Wizard
Minions Prince
Archers Prince Bandit Electro Wizard
Archers Minions Executioner Electro Wizard Wizard Bandit
Minions Executioner Archers Wizard Electro Wizard
Prince Minions Wizard Bandit Electro Wizard
Wizard Executioner Minions Prince Electro Wizard
Prince Bandit Electro Wizard
Prince Bandit Electro Wizard
Wizard Minions Prince Executioner Electro Wizard
Archers Minions Wizard Prince Executioner Bandit Electro Wizard
Wizard Executioner Archers Minions Bandit Electro Wizard
Prince Electro Wizard
Wizard Archers Minions Prince Executioner Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Prince Bandit Electro Wizard
Bandit Electro Wizard Archers Wizard Prince Executioner
Bandit Minions Prince Electro Wizard
Prince Bandit Electro Wizard
Prince Executioner Bandit
Wizard Executioner Archers Minions Electro Wizard
Prince Archers Minions Bandit Electro Wizard
Prince
Electro Wizard Minions Prince Bandit
Minions Prince
Prince Electro Wizard
Prince Wizard Executioner Bandit
Wizard Archers Executioner
Electro Wizard Archers Minions Prince Executioner
Minions Executioner Archers Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Executioner Bandit Electro Wizard
Bandit
Prince
Wizard Executioner
Wizard Executioner Minions
Archers Wizard Executioner
Wizard Executioner
Wizard Bandit
Minions Prince Electro Wizard
Wizard Prince Bandit Electro Wizard
Archers Wizard Executioner
Executioner Bandit
Minions Bandit
Prince
Wizard Executioner Bandit
Wizard Executioner Bandit
Minions
Archers Wizard Prince Executioner Bandit Electro Wizard
Wizard
Minions Prince
Wizard
Prince
Wizard Executioner
Wizard Executioner Bandit Electro Wizard
Wizard Prince Bandit
Bandit
Archers Wizard Executioner Electro Wizard
Electro Wizard Minions Wizard
Wizard Bandit
Electro Wizard
Prince
Wizard
Electro Wizard Archers Minions Prince Bandit
Archers Wizard Executioner Electro Wizard
Wizard Prince Executioner Electro Wizard
Wizard Executioner
Prince Executioner
Minions Electro Wizard
Executioner Electro Wizard
Prince Executioner Bandit Electro Wizard

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