My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Skeleton Army
Giant Snowball
Archers Minions Hog Rider Skeleton Army
Zap
Archers Minions Skeleton Army
Barbarian Barrel
Archers Skeleton Army Electro Wizard
The Log
Archers Hog Rider Skeleton Army
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Archers Minions Skeleton Army
Royal Delivery
Archers Minions Hog Rider Skeleton Army Electro Wizard
Fireball
Archers Minions Hog Rider Skeleton Army Electro Wizard
Poison
Archers Minions Skeleton Army Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Minions Skeleton Army Hog Rider Freeze Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Minions Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Barbarian Barrel Mega Knight
Minions
Hog Rider Mega Knight Barbarian Barrel
Hog Rider
Minions Freeze Archers Barbarian Barrel Electro Wizard Mega Knight
Barbarian Barrel
Archers Minions Hog Rider Mega Knight
Skeleton Army
Freeze
Hog Rider
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Minions Archers Hog Rider Barbarian Barrel Electro Wizard

Defense Synergies 1 15

Archers
Barbarian Barrel Minions Skeleton Army Electro Wizard Mega Knight
Minions
Archers Barbarian Barrel Freeze Electro Wizard Mega Knight
Hog Rider
Barbarian Barrel
Archers Minions Electro Wizard Mega Knight
Skeleton Army
Archers Freeze Electro Wizard
Freeze
Minions Skeleton Army Electro Wizard Mega Knight
Electro Wizard
Archers Minions Barbarian Barrel Skeleton Army Freeze Mega Knight
Mega Knight
Archers Minions Barbarian Barrel Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Barbarian Barrel Electro Wizard
Skeleton Army Minions Electro Wizard Mega Knight
Skeleton Army Mega Knight Archers Minions Freeze Electro Wizard
Skeleton Army Minions Electro Wizard Mega Knight
Barbarian Barrel Skeleton Army Mega Knight
Barbarian Barrel Skeleton Army Freeze Archers Minions Electro Wizard Mega Knight
Minions Electro Wizard Archers Freeze
Barbarian Barrel Electro Wizard Mega Knight
Minions Skeleton Army
Skeleton Army Archers Barbarian Barrel Electro Wizard Mega Knight
Archers Minions Skeleton Army Electro Wizard Barbarian Barrel Freeze Mega Knight
Minions Archers Electro Wizard
Skeleton Army Mega Knight Minions Freeze Electro Wizard
Skeleton Army Mega Knight Minions Barbarian Barrel Freeze Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Freeze Electro Wizard Mega Knight
Mega Knight Minions Skeleton Army Electro Wizard
Mega Knight Archers Minions Barbarian Barrel Skeleton Army Electro Wizard
Barbarian Barrel Freeze Archers Minions Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Mega Knight Archers Minions Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Archers Barbarian Barrel Electro Wizard
Electro Wizard Archers Barbarian Barrel Mega Knight
Skeleton Army Mega Knight Minions Electro Wizard
Skeleton Army Mega Knight Barbarian Barrel Electro Wizard
Skeleton Army Mega Knight
Archers Minions Freeze Electro Wizard
Skeleton Army Archers Minions Electro Wizard
Mega Knight Skeleton Army
Freeze Electro Wizard Mega Knight Minions Barbarian Barrel Skeleton Army
Skeleton Army
Mega Knight Minions
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight
Archers Skeleton Army Mega Knight
Skeleton Army Electro Wizard Archers Minions Barbarian Barrel Freeze
Minions Mega Knight Archers Barbarian Barrel Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Freeze
Barbarian Barrel Electro Wizard
Barbarian Barrel
Barbarian Barrel Freeze
Barbarian Barrel Mega Knight
Minions Freeze
Archers
Barbarian Barrel Freeze
Minions Electro Wizard
Barbarian Barrel Electro Wizard
Archers
Barbarian Barrel
Minions Barbarian Barrel Freeze
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Mega Knight
Barbarian Barrel Freeze
Minions
Archers Barbarian Barrel Electro Wizard Mega Knight
Barbarian Barrel Mega Knight
Minions Mega Knight
Barbarian Barrel
Freeze Barbarian Barrel Mega Knight
Barbarian Barrel Electro Wizard
Mega Knight
Barbarian Barrel
Archers Electro Wizard
Electro Wizard Minions Freeze
Mega Knight
Freeze Electro Wizard
Mega Knight
Electro Wizard Archers Minions Barbarian Barrel Skeleton Army Freeze
Archers Electro Wizard
Freeze
Barbarian Barrel
Electro Wizard Mega Knight
Mega Knight
Minions Freeze Electro Wizard
Electro Wizard
Barbarian Barrel Freeze Electro Wizard Mega Knight

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