My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Furnace Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant Goblin Barrel
Giant Snowball
Archers Minions Furnace Goblin Hut Goblin Barrel
Zap
Archers Minions Furnace Goblin Hut Goblin Barrel
Barbarian Barrel
Archers Valkyrie Furnace Goblin Hut Goblin Barrel
The Log
Archers Furnace Goblin Hut Goblin Barrel
Earthquake
Archers Furnace Goblin Hut Goblin Barrel
Arrows
Archers Minions Furnace Goblin Hut Goblin Barrel
Royal Delivery
Archers Minions Valkyrie Goblin Hut Goblin Barrel
Fireball
Archers Minions Furnace Goblin Hut Goblin Barrel
Poison
Archers Minions Furnace Goblin Hut
Lightning
Valkyrie Furnace Goblin Hut
Rocket
Valkyrie Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Goblin Barrel Fireball Valkyrie Furnace Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Minions Goblin Barrel Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Giant Goblin Hut
Minions
Giant Valkyrie
Fireball
Giant
Valkyrie
Archers Goblin Barrel Minions Furnace Giant Goblin Hut
Furnace
Valkyrie Giant Goblin Hut Goblin Barrel
Giant
Minions Goblin Barrel Archers Fireball Valkyrie Furnace Goblin Hut
Goblin Hut
Archers Valkyrie Furnace Giant Goblin Barrel
Goblin Barrel
Valkyrie Giant Furnace Goblin Hut

Defense Synergies 2 8

Archers
Valkyrie Minions Furnace Goblin Hut
Minions
Valkyrie Archers
Fireball
Valkyrie Goblin Hut
Valkyrie
Archers Minions Fireball Furnace Goblin Hut
Furnace
Archers Valkyrie Goblin Hut
Giant
Goblin Hut
Archers Fireball Valkyrie Furnace
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Goblin Hut
Minions Valkyrie Furnace Goblin Hut
Furnace Goblin Hut Archers Minions Valkyrie
Goblin Hut Minions Valkyrie Furnace
Fireball Valkyrie
Fireball Archers Minions Valkyrie Furnace
Minions Furnace Archers Fireball Goblin Hut
Fireball Valkyrie
Minions Furnace Goblin Hut
Archers Valkyrie
Archers Minions Valkyrie Fireball Furnace Goblin Hut
Minions Archers Fireball Furnace Goblin Hut
Furnace Goblin Hut Minions Fireball Valkyrie
Fireball Valkyrie Minions Furnace Goblin Hut
Furnace Goblin Hut
Fireball Furnace Goblin Hut
Minions Fireball Valkyrie Furnace Goblin Hut
Fireball Archers Minions Valkyrie Furnace Goblin Hut
Valkyrie Furnace Archers Minions Fireball Goblin Hut
Goblin Hut
Valkyrie Archers Minions Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball Furnace Goblin Hut
Fireball Archers Valkyrie
Minions Valkyrie Furnace Goblin Hut
Valkyrie Fireball
Valkyrie Goblin Hut
Fireball Furnace Archers Minions Goblin Hut
Archers Minions Fireball Valkyrie Furnace Goblin Hut
Valkyrie
Minions Fireball Valkyrie Goblin Hut
Goblin Hut
Minions Valkyrie Goblin Hut
Fireball Valkyrie
Fireball Valkyrie
Archers Fireball Valkyrie Furnace
Goblin Hut Archers Minions Fireball Valkyrie Furnace
Minions Valkyrie Archers Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball Goblin Hut
Fireball Valkyrie
Fireball Valkyrie Furnace
Fireball Minions Furnace
Archers Furnace
Fireball
Fireball
Minions Fireball
Fireball Valkyrie
Fireball Archers
Fireball Goblin Hut
Minions Fireball
Fireball Furnace Goblin Hut
Fireball Furnace Goblin Hut
Fireball Furnace Goblin Hut
Fireball
Minions
Archers Fireball
Fireball Valkyrie
Minions Fireball
Fireball
Fireball
Fireball Valkyrie Furnace
Fireball
Fireball
Fireball
Archers Fireball Furnace
Minions Fireball Goblin Hut
Fireball
Fireball
Fireball
Fireball
Archers Minions Fireball Goblin Hut
Fireball Archers
Fireball
Fireball Valkyrie
Fireball
Fireball
Minions Fireball
Fireball
Fireball

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