My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Barrel
Giant Snowball
Archers Minions Cannon Barbarians Goblin Barrel Princess
Zap
Archers Minions Cannon Goblin Barrel Princess
Barbarian Barrel
Archers Cannon Barbarians Goblin Barrel Princess
The Log
Archers Cannon Barbarians Goblin Barrel Princess
Earthquake
Archers Cannon Barbarians Goblin Barrel
Arrows
Archers Minions Goblin Barrel Princess
Royal Delivery
Archers Minions Barbarians Goblin Barrel Princess
Fireball
Archers Minions Cannon Barbarians Goblin Barrel Princess
Poison
Archers Minions Cannon Barbarians Princess
Lightning
Cannon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Cannon Goblin Barrel Princess Fireball Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Minions Cannon

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Minions
Cannon
Barbarians
Fireball
The Log Princess
Goblin Barrel
Princess
The Log
Fireball Princess
Princess
Fireball Goblin Barrel The Log

Defense Synergies 2 9

Archers
Minions Cannon The Log
Minions
Archers Cannon The Log
Cannon
The Log Archers Minions Fireball Princess
Barbarians
Fireball
The Log Cannon Princess
Goblin Barrel
The Log
Cannon Fireball Archers Minions Princess
Princess
Cannon Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball The Log
Barbarians Minions Cannon The Log
Cannon Barbarians Archers Minions
Cannon Barbarians Minions
Barbarians Fireball The Log Princess
Fireball The Log Archers Minions Cannon
Minions Archers Cannon Fireball Princess
Cannon Barbarians Fireball The Log
Cannon Barbarians Minions Princess
Archers Cannon Barbarians
Archers Minions Barbarians Cannon Fireball The Log Princess
Minions Archers Fireball Princess
Cannon Barbarians Minions Fireball The Log
Fireball Minions Cannon Barbarians The Log Princess
Barbarians Cannon
Barbarians Cannon Fireball The Log
Barbarians Minions Cannon Fireball
Cannon Fireball Archers Minions Barbarians The Log
The Log Archers Minions Cannon Barbarians Fireball Princess
Barbarians Cannon
Archers Minions Cannon Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Fireball
Fireball Archers The Log
Barbarians Minions The Log
Barbarians Fireball The Log
Barbarians Cannon
Fireball Archers Minions Princess
Archers Minions Barbarians Fireball
Barbarians
Minions Barbarians Fireball The Log
Cannon Barbarians
Minions Barbarians
Barbarians Fireball The Log
Barbarians Cannon Fireball
Archers Cannon Barbarians Fireball Princess
Barbarians Archers Minions Fireball The Log
Minions Archers Cannon Barbarians Fireball The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball The Log Princess
Fireball The Log
Barbarians Fireball The Log
Fireball The Log
Fireball Minions Princess
Archers The Log Princess
Fireball The Log Princess
Fireball The Log
Minions Fireball
Fireball The Log Princess
Fireball Archers Princess
Fireball The Log Princess
Minions Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Minions
Archers Fireball The Log Princess
Fireball The Log Princess
Minions Fireball The Log
Fireball Princess
The Log
Barbarians Fireball The Log
The Log Fireball Princess
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Archers Fireball Princess
Minions Fireball
Fireball
Fireball The Log
Fireball Princess
Fireball The Log Princess
Archers Minions Barbarians Fireball Princess
Fireball Archers Princess
The Log Fireball
Fireball Princess
The Log Fireball Princess
Fireball
Minions Fireball The Log Princess
Fireball Princess
Fireball The Log Princess

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