My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant Musketeer Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Royal Giant Skeleton Army Balloon
Giant Snowball
Bomber Archers Minions Musketeer Skeleton Army Balloon
Zap
Bomber Archers Minions Royal Giant Skeleton Army Balloon
Barbarian Barrel
Bomber Archers Musketeer Skeleton Army Electro Wizard
The Log
Bomber Archers Royal Giant Musketeer Skeleton Army
Earthquake
Bomber Archers Skeleton Army
Arrows
Bomber Archers Minions Skeleton Army
Royal Delivery
Bomber Archers Minions Musketeer Skeleton Army Balloon Electro Wizard
Fireball
Bomber Archers Minions Musketeer Skeleton Army Balloon Electro Wizard
Poison
Bomber Archers Minions Musketeer Skeleton Army Balloon Electro Wizard
Lightning
Musketeer Balloon Electro Wizard
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Minions Skeleton Army Musketeer Electro Wizard Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Minions Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Minions
Archers
Royal Giant Balloon
Minions
Royal Giant Bomber Balloon
Royal Giant
Bomber Minions Archers Musketeer Electro Wizard
Musketeer
Royal Giant Balloon
Skeleton Army
Balloon
Archers Minions Musketeer Electro Wizard
Electro Wizard
Royal Giant Balloon

Defense Synergies 0 9

Bomber
Electro Wizard
Archers
Minions Skeleton Army Electro Wizard
Minions
Archers Musketeer Electro Wizard
Royal Giant
Musketeer
Minions Skeleton Army Electro Wizard
Skeleton Army
Archers Musketeer Electro Wizard
Balloon
Electro Wizard
Bomber Archers Minions Musketeer Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Musketeer Electro Wizard
Skeleton Army Bomber Minions Musketeer Electro Wizard
Skeleton Army Bomber Archers Minions Musketeer Electro Wizard
Skeleton Army Bomber Minions Musketeer Electro Wizard
Bomber Skeleton Army
Skeleton Army Bomber Archers Minions Musketeer Electro Wizard
Minions Musketeer Electro Wizard Archers
Musketeer Electro Wizard
Minions Musketeer Skeleton Army
Skeleton Army Bomber Archers Musketeer Electro Wizard
Archers Minions Skeleton Army Electro Wizard Bomber Musketeer
Minions Musketeer Archers Electro Wizard
Skeleton Army Bomber Minions Musketeer Electro Wizard
Bomber Skeleton Army Minions Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard
Bomber Minions Musketeer Skeleton Army Electro Wizard
Bomber Archers Minions Musketeer Skeleton Army Electro Wizard
Bomber Archers Minions Musketeer Electro Wizard
Musketeer Electro Wizard
Bomber Skeleton Army Archers Minions Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Electro Wizard
Electro Wizard Bomber Archers Musketeer
Skeleton Army Minions Musketeer Electro Wizard
Skeleton Army Musketeer Electro Wizard
Musketeer Skeleton Army
Archers Minions Musketeer Electro Wizard
Skeleton Army Archers Minions Musketeer Electro Wizard
Skeleton Army
Electro Wizard Minions Skeleton Army
Musketeer Skeleton Army
Minions Musketeer
Skeleton Army Electro Wizard
Skeleton Army
Bomber Archers Musketeer Skeleton Army
Skeleton Army Electro Wizard Bomber Archers Minions Musketeer
Minions Bomber Archers Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer Electro Wizard
Musketeer
Bomber
Minions Musketeer
Bomber Archers Musketeer
Minions Musketeer Electro Wizard
Musketeer Electro Wizard
Archers Musketeer
Musketeer
Minions Musketeer
Musketeer
Bomber Musketeer
Musketeer
Bomber Minions
Bomber Archers Musketeer Electro Wizard
Bomber
Minions Musketeer
Musketeer
Musketeer
Bomber
Musketeer Electro Wizard
Musketeer
Musketeer
Archers Musketeer Electro Wizard
Electro Wizard Minions Musketeer
Bomber Musketeer
Electro Wizard
Electro Wizard Archers Minions Musketeer Skeleton Army
Archers Musketeer Electro Wizard
Musketeer Electro Wizard
Bomber Musketeer
Musketeer
Minions Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Electro Wizard

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