My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Giant Skeleton Army Prince
Giant Snowball
Bomber Archers Minions Skeleton Army
Zap
Bomber Archers Minions Skeleton Army Prince
Barbarian Barrel
Bomber Archers Skeleton Army
The Log
Bomber Archers Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Bomber Archers Skeleton Army
Arrows
Bomber Archers Minions Skeleton Army
Royal Delivery
Bomber Archers Minions Mini P.E.K.K.A Skeleton Army Prince
Fireball
Bomber Archers Minions Skeleton Army
Poison
Bomber Archers Minions Skeleton Army
Lightning
Mini P.E.K.K.A Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Minions Skeleton Army Mini P.E.K.K.A Giant Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Minions Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions Mini P.E.K.K.A Prince
Archers
Mini P.E.K.K.A Giant Prince
Minions
Giant Bomber Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Giant Bomber Archers Minions
Giant
Bomber Minions Mini P.E.K.K.A Prince Archers Rocket
Rocket
Giant
Skeleton Army
Prince
Giant Bomber Archers Minions

Defense Synergies 0 7

Bomber
Mini P.E.K.K.A
Archers
Minions Mini P.E.K.K.A Skeleton Army
Minions
Archers Prince
Mini P.E.K.K.A
Bomber Archers Skeleton Army
Giant
Rocket
Skeleton Army
Archers Mini P.E.K.K.A Prince
Prince
Minions Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Minions
Mini P.E.K.K.A Skeleton Army Bomber Minions Prince
Mini P.E.K.K.A Rocket Skeleton Army Prince Bomber Archers Minions
Mini P.E.K.K.A Skeleton Army Prince Bomber Minions
Bomber Mini P.E.K.K.A Rocket Skeleton Army Prince
Skeleton Army Bomber Archers Minions
Minions Rocket Archers
Rocket
Mini P.E.K.K.A Minions Skeleton Army Prince
Skeleton Army Bomber Archers Mini P.E.K.K.A Prince
Archers Minions Skeleton Army Bomber
Minions Archers
Mini P.E.K.K.A Skeleton Army Prince Bomber Minions Rocket
Bomber Rocket Skeleton Army Minions Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince
Rocket Skeleton Army Mini P.E.K.K.A Prince
Bomber Minions Mini P.E.K.K.A Skeleton Army Prince
Bomber Archers Minions Skeleton Army Prince
Bomber Archers Minions
Mini P.E.K.K.A Prince
Bomber Skeleton Army Archers Minions Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Archers Prince
Bomber Archers Mini P.E.K.K.A Rocket Prince
Skeleton Army Minions Mini P.E.K.K.A Rocket Prince
Mini P.E.K.K.A Rocket Skeleton Army Prince
Mini P.E.K.K.A Skeleton Army Prince
Rocket Archers Minions
Mini P.E.K.K.A Rocket Skeleton Army Prince Archers Minions
Mini P.E.K.K.A Skeleton Army Prince
Rocket Minions Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army
Minions Mini P.E.K.K.A Prince
Rocket Skeleton Army Prince
Mini P.E.K.K.A Rocket Skeleton Army Prince
Bomber Archers Skeleton Army
Skeleton Army Bomber Archers Minions Mini P.E.K.K.A Rocket Prince
Minions Bomber Archers Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket Prince
Bomber Rocket
Minions Rocket
Bomber Archers
Rocket Minions Mini P.E.K.K.A Prince
Rocket Prince
Archers Rocket
Rocket
Minions Rocket
Prince
Rocket Bomber
Rocket
Rocket
Bomber Minions Mini P.E.K.K.A Rocket
Rocket Bomber Archers Mini P.E.K.K.A Prince
Rocket Bomber
Rocket Minions Prince
Rocket
Rocket Prince
Rocket
Bomber
Prince
Rocket
Archers
Rocket Minions
Mini P.E.K.K.A
Bomber Rocket
Rocket
Prince
Rocket
Archers Minions Rocket Skeleton Army Prince
Rocket Archers
Mini P.E.K.K.A Rocket Prince
Bomber
Rocket
Prince
Minions Rocket
Rocket
Rocket Prince

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