My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Archers Minions Barbarians Furnace
Zap
Archers Minions Royal Giant Furnace
Barbarian Barrel
Archers Barbarians Furnace Ice Wizard
The Log
Archers Barbarians Royal Giant Furnace
Earthquake
Archers Barbarians Furnace
Arrows
Archers Minions Furnace
Royal Delivery
Archers Minions Barbarians Ice Wizard
Fireball
Archers Minions Barbarians Furnace Ice Wizard
Poison
Archers Minions Barbarians Furnace Ice Wizard
Lightning
Furnace Ice Wizard
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Minions Ice Wizard Fireball Furnace Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Minions Ice Wizard

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Barbarian Barrel
Minions
Royal Giant Barbarian Barrel
Barbarians
Royal Giant
Minions Fireball Furnace Barbarian Barrel Ice Wizard Archers
Fireball
Royal Giant
Furnace
Royal Giant Barbarian Barrel
Barbarian Barrel
Royal Giant Archers Minions Furnace Ice Wizard
Ice Wizard
Royal Giant Barbarian Barrel

Defense Synergies 2 10

Archers
Barbarian Barrel Minions Furnace Ice Wizard
Minions
Archers Barbarian Barrel Ice Wizard
Barbarians
Furnace
Royal Giant
Fireball
Barbarian Barrel Ice Wizard
Furnace
Archers Barbarians Barbarian Barrel Ice Wizard
Barbarian Barrel
Archers Fireball Minions Furnace Ice Wizard
Ice Wizard
Archers Minions Fireball Furnace Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Barbarian Barrel
Barbarians Minions Furnace Ice Wizard
Barbarians Furnace Archers Minions Ice Wizard
Barbarians Minions Furnace Ice Wizard
Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel Archers Minions Furnace Ice Wizard
Minions Furnace Archers Fireball Ice Wizard
Barbarians Fireball Barbarian Barrel
Barbarians Minions Furnace Ice Wizard
Archers Barbarians Barbarian Barrel Ice Wizard
Archers Minions Barbarians Ice Wizard Fireball Furnace Barbarian Barrel
Minions Archers Fireball Furnace Ice Wizard
Barbarians Furnace Minions Fireball Ice Wizard
Fireball Minions Barbarians Furnace Barbarian Barrel
Barbarians Furnace
Barbarians Fireball Furnace
Barbarians Minions Fireball Furnace
Fireball Archers Minions Barbarians Furnace Barbarian Barrel Ice Wizard
Furnace Barbarian Barrel Archers Minions Barbarians Fireball Ice Wizard
Barbarians
Archers Minions Barbarians Fireball Furnace Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Fireball Furnace Barbarian Barrel
Fireball Archers Barbarian Barrel
Barbarians Minions Furnace
Barbarians Fireball Barbarian Barrel
Barbarians
Fireball Furnace Archers Minions Ice Wizard
Archers Minions Barbarians Fireball Furnace Ice Wizard
Barbarians
Minions Barbarians Fireball Barbarian Barrel
Barbarians
Minions Barbarians
Barbarians Fireball
Barbarians Fireball
Archers Barbarians Fireball Furnace
Barbarians Archers Minions Fireball Furnace Barbarian Barrel
Minions Archers Barbarians Fireball Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Ice Wizard
Fireball Barbarian Barrel
Barbarians Fireball Barbarian Barrel
Fireball Furnace Barbarian Barrel
Fireball Minions Furnace Ice Wizard
Archers Furnace
Fireball Barbarian Barrel Ice Wizard
Fireball
Minions Fireball
Fireball Barbarian Barrel
Fireball Archers
Fireball Barbarian Barrel
Minions Fireball Barbarian Barrel
Fireball Furnace Barbarian Barrel
Fireball Furnace Barbarian Barrel
Fireball Furnace Barbarian Barrel
Fireball Barbarian Barrel
Minions
Archers Fireball Barbarian Barrel
Fireball Barbarian Barrel
Minions Fireball
Fireball
Barbarians Fireball Barbarian Barrel
Fireball Furnace Barbarian Barrel Ice Wizard
Fireball Barbarian Barrel Ice Wizard
Fireball
Fireball Barbarian Barrel
Archers Fireball Furnace Ice Wizard
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Archers Minions Barbarians Fireball Barbarian Barrel
Fireball Archers Ice Wizard
Fireball Barbarian Barrel
Fireball
Fireball
Fireball
Minions Fireball
Fireball
Fireball Barbarian Barrel

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