My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Barbarians Musketeer Hog Rider Goblin Hut
Zap
Archers Minions Goblin Hut
Barbarian Barrel
Archers Barbarians Musketeer Valkyrie Goblin Hut Barbarian Hut
The Log
Archers Barbarians Musketeer Hog Rider Goblin Hut Barbarian Hut
Earthquake
Archers Barbarians Hog Rider Goblin Hut Barbarian Hut
Arrows
Archers Minions Goblin Hut
Royal Delivery
Archers Minions Barbarians Musketeer Valkyrie Hog Rider Goblin Hut
Fireball
Archers Minions Barbarians Musketeer Hog Rider Goblin Hut Barbarian Hut
Poison
Archers Minions Barbarians Musketeer Goblin Hut Barbarian Hut
Lightning
Musketeer Valkyrie Goblin Hut Barbarian Hut
Rocket
Barbarians Musketeer Valkyrie Hog Rider Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Musketeer Valkyrie Hog Rider Barbarians Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Minions Musketeer Valkyrie

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider Goblin Hut Barbarian Hut
Minions
Hog Rider Valkyrie Barbarian Hut
Barbarians
Hog Rider
Musketeer
Valkyrie Hog Rider Barbarian Hut Goblin Hut
Valkyrie
Archers Musketeer Hog Rider Minions Goblin Hut Barbarian Hut
Hog Rider
Minions Musketeer Valkyrie Archers Barbarians Goblin Hut Barbarian Hut
Goblin Hut
Archers Musketeer Valkyrie Hog Rider Barbarian Hut
Barbarian Hut
Musketeer Archers Minions Valkyrie Hog Rider Goblin Hut

Defense Synergies 4 8

Archers
Valkyrie Minions Goblin Hut Barbarian Hut
Minions
Valkyrie Barbarian Hut Archers Musketeer
Barbarians
Musketeer
Valkyrie Minions Goblin Hut Barbarian Hut
Valkyrie
Archers Minions Musketeer Goblin Hut
Hog Rider
Goblin Hut
Archers Musketeer Valkyrie Barbarian Hut
Barbarian Hut
Minions Archers Musketeer Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minions Musketeer Valkyrie Goblin Hut
Barbarians Barbarian Hut Minions Musketeer Valkyrie Goblin Hut
Barbarians Goblin Hut Barbarian Hut Archers Minions Musketeer Valkyrie
Barbarians Goblin Hut Barbarian Hut Minions Musketeer Valkyrie
Barbarians Valkyrie
Archers Minions Musketeer Valkyrie
Minions Musketeer Archers Goblin Hut Barbarian Hut
Barbarian Hut Barbarians Musketeer Valkyrie
Barbarians Barbarian Hut Minions Musketeer Goblin Hut
Archers Barbarians Musketeer Valkyrie
Archers Minions Barbarians Valkyrie Musketeer Goblin Hut
Minions Musketeer Archers Goblin Hut Barbarian Hut
Barbarians Goblin Hut Barbarian Hut Minions Musketeer Valkyrie
Valkyrie Barbarian Hut Minions Barbarians Goblin Hut
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Minions Musketeer Valkyrie Goblin Hut
Archers Minions Barbarians Musketeer Valkyrie Goblin Hut Barbarian Hut
Valkyrie Archers Minions Barbarians Musketeer Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Musketeer Goblin Hut
Valkyrie Archers Minions Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Barbarian Hut Archers Goblin Hut
Archers Musketeer Valkyrie
Barbarians Minions Musketeer Valkyrie Goblin Hut Barbarian Hut
Valkyrie Barbarians Musketeer Barbarian Hut
Barbarians Barbarian Hut Musketeer Valkyrie Goblin Hut
Archers Minions Musketeer Goblin Hut
Archers Minions Barbarians Musketeer Valkyrie Goblin Hut Barbarian Hut
Barbarians Valkyrie Barbarian Hut
Minions Barbarians Valkyrie Goblin Hut Barbarian Hut
Barbarians Musketeer Goblin Hut Barbarian Hut
Minions Barbarians Musketeer Valkyrie Goblin Hut
Barbarians Valkyrie
Barbarians Valkyrie Barbarian Hut
Archers Barbarians Musketeer Valkyrie Barbarian Hut
Barbarians Goblin Hut Archers Minions Musketeer Valkyrie Barbarian Hut
Minions Valkyrie Archers Barbarians Musketeer Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Barbarian Hut
Musketeer
Goblin Hut Barbarian Hut
Barbarians Musketeer Valkyrie Barbarian Hut
Valkyrie
Minions Musketeer
Archers Musketeer
Barbarian Hut
Minions Musketeer
Musketeer Valkyrie
Archers Musketeer
Musketeer Goblin Hut Barbarian Hut
Minions Musketeer
Musketeer Goblin Hut Barbarian Hut
Musketeer Goblin Hut Barbarian Hut
Musketeer Goblin Hut Barbarian Hut
Minions
Archers Musketeer
Valkyrie
Minions Musketeer
Musketeer
Barbarians Musketeer Barbarian Hut
Valkyrie
Musketeer
Musketeer
Musketeer
Archers Musketeer
Minions Musketeer Goblin Hut
Musketeer
Archers Minions Barbarians Musketeer Goblin Hut Barbarian Hut
Archers Musketeer
Musketeer Valkyrie
Musketeer
Musketeer
Minions Musketeer
Musketeer
Musketeer

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