My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Furnace Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Giant Skeleton
Giant Snowball
Archers Minions Barbarians Musketeer Hog Rider Furnace
Zap
Archers Minions Furnace
Barbarian Barrel
Archers Barbarians Musketeer Furnace Giant Skeleton
The Log
Archers Barbarians Musketeer Hog Rider Furnace Giant Skeleton
Earthquake
Archers Barbarians Hog Rider Furnace
Arrows
Archers Minions Furnace
Royal Delivery
Archers Minions Barbarians Musketeer Hog Rider Giant Skeleton
Fireball
Archers Minions Barbarians Musketeer Hog Rider Furnace
Poison
Archers Minions Barbarians Musketeer Furnace
Lightning
Musketeer Furnace
Rocket
Barbarians Musketeer Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Musketeer Hog Rider Furnace Freeze Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Minions Musketeer Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Giant Skeleton
Minions
Hog Rider Giant Skeleton
Barbarians
Hog Rider
Musketeer
Hog Rider Giant Skeleton
Hog Rider
Minions Musketeer Freeze Archers Barbarians Furnace Giant Skeleton
Furnace
Hog Rider Giant Skeleton
Freeze
Hog Rider
Giant Skeleton
Archers Minions Musketeer Hog Rider Furnace

Defense Synergies 0 9

Archers
Minions Furnace Giant Skeleton
Minions
Archers Musketeer Freeze Giant Skeleton
Barbarians
Furnace
Musketeer
Minions Furnace Giant Skeleton
Hog Rider
Furnace
Archers Barbarians Musketeer
Freeze
Minions
Giant Skeleton
Archers Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer
Barbarians Minions Musketeer Furnace
Barbarians Furnace Archers Minions Musketeer Freeze Giant Skeleton
Barbarians Minions Musketeer Furnace
Barbarians Giant Skeleton
Freeze Archers Minions Musketeer Furnace
Minions Musketeer Furnace Archers Freeze
Barbarians Musketeer Giant Skeleton
Barbarians Minions Musketeer Furnace
Archers Barbarians Musketeer Giant Skeleton
Archers Minions Barbarians Musketeer Furnace Freeze Giant Skeleton
Minions Musketeer Archers Furnace
Barbarians Furnace Minions Musketeer Freeze Giant Skeleton
Minions Barbarians Furnace Freeze
Barbarians Furnace
Barbarians Furnace Freeze
Barbarians Minions Musketeer Furnace
Archers Minions Barbarians Musketeer Furnace
Furnace Freeze Archers Minions Barbarians Musketeer Giant Skeleton
Barbarians Musketeer
Archers Minions Barbarians Musketeer Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Furnace Giant Skeleton
Archers Musketeer
Barbarians Giant Skeleton Minions Musketeer Furnace
Giant Skeleton Barbarians Musketeer
Barbarians Giant Skeleton Musketeer
Furnace Archers Minions Musketeer Freeze
Archers Minions Barbarians Musketeer Furnace Giant Skeleton
Giant Skeleton Barbarians
Freeze Giant Skeleton Minions Barbarians
Barbarians Musketeer
Minions Barbarians Musketeer Giant Skeleton
Barbarians Giant Skeleton
Barbarians Giant Skeleton
Archers Barbarians Musketeer Furnace
Barbarians Archers Minions Musketeer Furnace Freeze Giant Skeleton
Minions Archers Barbarians Musketeer Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze Giant Skeleton
Musketeer
Giant Skeleton
Barbarians Musketeer Freeze Giant Skeleton
Furnace
Minions Musketeer Furnace Freeze
Archers Musketeer Furnace
Freeze
Minions Musketeer
Musketeer
Archers Musketeer
Musketeer
Minions Musketeer Freeze
Musketeer Furnace
Musketeer Furnace
Musketeer Furnace
Freeze
Minions
Archers Musketeer
Minions Musketeer Giant Skeleton
Musketeer
Barbarians Musketeer
Freeze Furnace
Musketeer
Musketeer
Musketeer
Archers Musketeer Furnace
Minions Musketeer Freeze
Musketeer
Freeze
Giant Skeleton
Archers Minions Barbarians Musketeer Freeze
Archers Musketeer
Freeze
Musketeer
Musketeer
Giant Skeleton
Musketeer
Minions Musketeer Freeze Giant Skeleton
Musketeer
Musketeer Freeze Giant Skeleton

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