My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Furnace Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Balloon
Giant Snowball
Archers Minions Barbarians Furnace Balloon
Zap
Archers Minions Furnace Balloon
Barbarian Barrel
Archers Barbarians Valkyrie Furnace
The Log
Archers Barbarians Furnace
Earthquake
Archers Barbarians Furnace
Arrows
Archers Minions Furnace
Royal Delivery
Archers Minions Barbarians Valkyrie Balloon
Fireball
Archers Minions Barbarians Furnace Balloon
Poison
Archers Minions Barbarians Furnace Balloon
Lightning
Valkyrie Furnace Balloon
Rocket
Barbarians Valkyrie Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Fireball Valkyrie Furnace Freeze Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Minions Fireball Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Balloon
Minions
Valkyrie Balloon
Barbarians
Balloon
Fireball
Freeze
Valkyrie
Archers Balloon Minions Furnace
Furnace
Valkyrie Balloon
Freeze
Balloon Fireball
Balloon
Valkyrie Freeze Archers Minions Barbarians Furnace

Defense Synergies 2 8

Archers
Valkyrie Minions Furnace
Minions
Valkyrie Archers Freeze
Barbarians
Furnace
Fireball
Valkyrie Freeze
Valkyrie
Archers Minions Fireball Furnace Freeze
Furnace
Archers Barbarians Valkyrie
Freeze
Minions Fireball Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie
Barbarians Minions Valkyrie Furnace
Barbarians Furnace Archers Minions Valkyrie Freeze
Barbarians Minions Valkyrie Furnace
Barbarians Fireball Valkyrie
Fireball Freeze Archers Minions Valkyrie Furnace
Minions Furnace Archers Fireball Freeze
Barbarians Fireball Valkyrie
Barbarians Minions Furnace
Archers Barbarians Valkyrie
Archers Minions Barbarians Valkyrie Fireball Furnace Freeze
Minions Archers Fireball Furnace
Barbarians Furnace Minions Fireball Valkyrie Freeze
Fireball Valkyrie Minions Barbarians Furnace Freeze
Barbarians Furnace
Barbarians Fireball Furnace Freeze
Barbarians Minions Fireball Valkyrie Furnace
Fireball Archers Minions Barbarians Valkyrie Furnace
Valkyrie Furnace Freeze Archers Minions Barbarians Fireball
Barbarians
Valkyrie Archers Minions Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Archers Fireball Furnace
Fireball Archers Valkyrie
Barbarians Minions Valkyrie Furnace
Valkyrie Barbarians Fireball
Barbarians Valkyrie
Fireball Furnace Archers Minions Freeze
Archers Minions Barbarians Fireball Valkyrie Furnace
Barbarians Valkyrie
Freeze Minions Barbarians Fireball Valkyrie
Barbarians
Minions Barbarians Valkyrie
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie
Archers Barbarians Fireball Valkyrie Furnace
Barbarians Archers Minions Fireball Valkyrie Furnace Freeze
Minions Valkyrie Archers Barbarians Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball
Fireball
Barbarians Fireball Valkyrie Freeze
Fireball Valkyrie Furnace
Fireball Minions Furnace Freeze
Archers Furnace
Fireball Freeze
Fireball
Minions Fireball
Fireball Valkyrie
Fireball Archers
Fireball
Minions Fireball Freeze
Fireball Furnace
Fireball Furnace
Fireball Furnace
Fireball Freeze
Minions
Archers Fireball
Fireball Valkyrie
Minions Fireball
Fireball
Barbarians Fireball
Freeze Fireball Valkyrie Furnace
Fireball
Fireball
Fireball
Archers Fireball Furnace
Minions Fireball Freeze
Fireball
Fireball
Fireball Freeze
Fireball
Archers Minions Barbarians Fireball Freeze
Fireball Archers
Freeze
Fireball
Fireball Valkyrie
Fireball
Fireball
Minions Fireball Freeze
Fireball
Fireball Freeze

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