My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Tesla Executioner
The Log
Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Tesla Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Hog Rider Executioner
Fireball
Archers Goblin Gang Tesla Hog Rider Executioner
Poison
Archers Goblin Gang Executioner
Lightning
Tesla Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Tesla Fireball Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Tesla

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Executioner Mega Knight
Archers
Zap Hog Rider Mega Knight
Goblin Gang
Hog Rider
Tesla
Fireball
Zap Hog Rider Mega Knight
Hog Rider
Zap Goblin Gang Fireball Archers Executioner Mega Knight
Executioner
Zap Hog Rider Mega Knight
Mega Knight
Zap Archers Fireball Hog Rider Executioner

Defense Synergies 3 10

Zap
Fireball Mega Knight Archers Goblin Gang Tesla Executioner
Archers
Zap Goblin Gang Tesla Mega Knight
Goblin Gang
Tesla Zap Archers
Tesla
Goblin Gang Zap Archers Fireball
Fireball
Zap Tesla Mega Knight
Hog Rider
Executioner
Zap Mega Knight
Mega Knight
Zap Archers Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Executioner
Zap Goblin Gang Tesla Executioner Mega Knight
Goblin Gang Tesla Mega Knight Archers Executioner
Tesla Goblin Gang Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Zap Archers Tesla Executioner Mega Knight
Tesla Zap Archers Goblin Gang Fireball Executioner
Zap Tesla Fireball Mega Knight
Tesla Goblin Gang
Goblin Gang Archers Tesla Mega Knight
Archers Goblin Gang Executioner Zap Tesla Fireball Mega Knight
Tesla Executioner Zap Archers Goblin Gang Fireball
Tesla Mega Knight Zap Goblin Gang Fireball
Fireball Executioner Mega Knight Zap Goblin Gang Tesla
Goblin Gang Tesla Mega Knight
Zap Goblin Gang Tesla Fireball Mega Knight
Tesla Mega Knight Goblin Gang Fireball Executioner
Tesla Fireball Mega Knight Zap Archers Goblin Gang Executioner
Zap Executioner Archers Tesla Fireball Mega Knight
Tesla
Goblin Gang Mega Knight Archers Tesla Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Archers Tesla Fireball
Fireball Zap Archers Goblin Gang Tesla Executioner Mega Knight
Goblin Gang Mega Knight Zap
Goblin Gang Mega Knight Zap Tesla Fireball
Goblin Gang Tesla Executioner Mega Knight
Fireball Executioner Zap Archers Goblin Gang Tesla
Goblin Gang Archers Tesla Fireball
Mega Knight Tesla
Zap Mega Knight Fireball
Goblin Gang Tesla
Mega Knight Tesla
Mega Knight Zap Fireball
Mega Knight Goblin Gang Tesla Fireball Executioner
Archers Tesla Fireball Executioner Mega Knight
Goblin Gang Tesla Zap Archers Fireball Executioner
Executioner Mega Knight Zap Archers Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner
Fireball
Fireball
Fireball Executioner Zap Mega Knight
Fireball Executioner Zap
Archers Executioner
Fireball Zap Executioner
Fireball Zap
Goblin Gang Fireball
Zap Fireball
Fireball Zap Archers Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner Mega Knight
Fireball
Zap Archers Fireball Executioner Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Executioner Mega Knight
Fireball Zap Executioner
Fireball Zap Mega Knight
Fireball Zap
Zap Archers Fireball Executioner
Zap Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Archers Goblin Gang Fireball
Fireball Zap Archers Executioner
Fireball
Fireball Goblin Gang Executioner Mega Knight
Zap Fireball Executioner
Zap Fireball
Executioner Mega Knight
Zap Goblin Gang Fireball
Zap Fireball Executioner
Zap Fireball Executioner Mega Knight

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