My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Heal Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Tesla Heal Spirit
The Log
Fire Spirit Archers Heal Spirit Mini P.E.K.K.A
Earthquake
Archers Tesla
Arrows
Fire Spirit Archers Heal Spirit
Royal Delivery
Fire Spirit Archers Heal Spirit Mini P.E.K.K.A
Fireball
Archers Tesla
Poison
Archers
Lightning
Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Zap Rage Archers Tesla Mini P.E.K.K.A Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Heal Spirit Zap Rage

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Fire Spirit Archers Heal Spirit Mini P.E.K.K.A
Archers
Zap Heal Spirit Mini P.E.K.K.A
Tesla
Heal Spirit
Zap Archers Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Zap Archers Heal Spirit Rage Lightning
Rage
Mini P.E.K.K.A
Lightning
Mini P.E.K.K.A

Defense Synergies 1 7

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Archers Tesla
Archers
Zap Tesla Mini P.E.K.K.A
Tesla
Zap Archers Mini P.E.K.K.A
Heal Spirit
Mini P.E.K.K.A
Zap Fire Spirit Archers Tesla
Rage
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tesla
Mini P.E.K.K.A Zap Tesla
Tesla Mini P.E.K.K.A Fire Spirit Archers Lightning
Tesla Mini P.E.K.K.A
Lightning Mini P.E.K.K.A
Fire Spirit Zap Archers Tesla
Tesla Lightning Fire Spirit Zap Archers
Lightning Zap Tesla
Tesla Mini P.E.K.K.A
Fire Spirit Archers Tesla Mini P.E.K.K.A
Archers Zap Tesla
Tesla Zap Archers
Tesla Mini P.E.K.K.A Fire Spirit Zap Lightning
Fire Spirit Zap Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Tesla
Zap Tesla Mini P.E.K.K.A Lightning
Tesla Mini P.E.K.K.A
Fire Spirit Tesla Zap Archers
Zap Fire Spirit Archers Tesla
Mini P.E.K.K.A Tesla
Fire Spirit Archers Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Tesla
Zap Archers Tesla Mini P.E.K.K.A Lightning
Zap Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning Zap Tesla
Tesla Mini P.E.K.K.A
Fire Spirit Zap Archers Tesla
Mini P.E.K.K.A Archers Tesla Lightning
Mini P.E.K.K.A Tesla
Zap Lightning Mini P.E.K.K.A
Tesla
Tesla Mini P.E.K.K.A
Lightning Zap
Mini P.E.K.K.A Lightning Tesla
Archers Tesla
Tesla Zap Archers Mini P.E.K.K.A Lightning
Zap Archers Tesla Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Fire Spirit Zap
Fire Spirit Zap
Fire Spirit Archers
Fire Spirit Zap Lightning
Zap Lightning
Lightning Fire Spirit Mini P.E.K.K.A
Lightning Zap
Lightning Fire Spirit Zap Archers
Lightning Fire Spirit
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Mini P.E.K.K.A Lightning
Lightning Fire Spirit Zap Archers Mini P.E.K.K.A
Lightning Fire Spirit Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap Fire Spirit
Zap Lightning
Lightning Zap
Lightning Zap
Lightning Fire Spirit Zap Archers
Zap Lightning
Lightning Mini P.E.K.K.A
Lightning Zap
Zap Lightning
Lightning
Zap Lightning Fire Spirit Archers
Lightning Fire Spirit Zap Archers
Lightning Mini P.E.K.K.A
Zap Lightning
Lightning Zap
Zap Lightning
Zap Lightning
Lightning Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: