My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Baby Dragon
Zap
Archers
Barbarian Barrel
Archers Wizard
The Log
Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider Wizard Baby Dragon P.E.K.K.A
Fireball
Archers Hog Rider Wizard Baby Dragon
Poison
Archers Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Mini P.E.K.K.A Hog Rider Baby Dragon Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Mini P.E.K.K.A Hog Rider

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Hog Rider Baby Dragon P.E.K.K.A
Mini P.E.K.K.A
Archers Hog Rider Wizard Baby Dragon The Log
Hog Rider
The Log Archers Mini P.E.K.K.A Wizard Baby Dragon Poison
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
Baby Dragon
Archers Mini P.E.K.K.A Hog Rider Poison P.E.K.K.A
Poison
P.E.K.K.A Hog Rider Baby Dragon The Log
P.E.K.K.A
Poison Archers Wizard Baby Dragon The Log
The Log
Hog Rider Mini P.E.K.K.A Poison P.E.K.K.A

Defense Synergies 2 11

Archers
Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Archers Wizard Baby Dragon
Hog Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log
Baby Dragon
Archers Mini P.E.K.K.A P.E.K.K.A The Log
Poison
The Log
P.E.K.K.A
The Log Archers Wizard Baby Dragon
The Log
Mini P.E.K.K.A P.E.K.K.A Archers Wizard Baby Dragon Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Archers
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Poison P.E.K.K.A The Log
The Log Archers Baby Dragon
Archers Wizard Baby Dragon Poison
Baby Dragon Poison P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Archers Mini P.E.K.K.A
Archers Poison Wizard Baby Dragon The Log
Archers Wizard Baby Dragon Poison
Mini P.E.K.K.A P.E.K.K.A Wizard The Log
Wizard Mini P.E.K.K.A Baby Dragon Poison P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Mini P.E.K.K.A Poison P.E.K.K.A
Archers Wizard Baby Dragon The Log
Wizard Baby Dragon Poison The Log Archers
Mini P.E.K.K.A P.E.K.K.A
Wizard Archers Mini P.E.K.K.A Baby Dragon Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers P.E.K.K.A
Poison Archers Mini P.E.K.K.A Wizard Baby Dragon The Log
P.E.K.K.A Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A
Wizard Poison Archers Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Archers
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Baby Dragon Poison The Log
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Poison The Log
Mini P.E.K.K.A P.E.K.K.A Wizard
Wizard Archers Baby Dragon
Archers Mini P.E.K.K.A Baby Dragon Poison P.E.K.K.A The Log
Poison Archers Mini P.E.K.K.A Wizard Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log
Poison Baby Dragon The Log
Baby Dragon Poison The Log
Poison The Log
Wizard Poison Baby Dragon The Log
Wizard Poison Baby Dragon
Archers Wizard Baby Dragon Poison The Log
Poison The Log Wizard Baby Dragon
Poison The Log Wizard
Mini P.E.K.K.A Poison
Poison Wizard The Log
Poison Archers Wizard Baby Dragon
Poison Baby Dragon The Log
Baby Dragon Poison
Baby Dragon Poison The Log
Wizard Baby Dragon Poison The Log
Wizard Baby Dragon Poison The Log
Poison
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard Baby Dragon Poison The Log
Wizard Baby Dragon Poison The Log
Baby Dragon Poison The Log
Wizard Poison
The Log
Baby Dragon Poison The Log
Poison The Log Wizard Baby Dragon
Poison The Log Wizard Baby Dragon
Wizard Baby Dragon Poison The Log
Poison Baby Dragon The Log
Poison Archers Wizard Baby Dragon
Wizard Poison
Mini P.E.K.K.A
Poison Wizard The Log
Poison
P.E.K.K.A
Wizard Poison The Log
Archers
Poison Archers Wizard Baby Dragon
The Log
Poison Mini P.E.K.K.A Wizard Baby Dragon
The Log Wizard Baby Dragon Poison
Poison
P.E.K.K.A
Baby Dragon Poison The Log
Poison
Poison Baby Dragon The Log

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