My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant
Giant Snowball
Bomber Archers Baby Dragon Witch
Zap
Bomber Archers Witch
Barbarian Barrel
Bomber Archers Witch
The Log
Bomber Archers Mini P.E.K.K.A Witch
Earthquake
Bomber Archers Witch
Arrows
Bomber Archers Witch
Royal Delivery
Bomber Archers Mini P.E.K.K.A Baby Dragon Witch
Fireball
Bomber Archers Baby Dragon Witch
Poison
Bomber Archers Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage The Log Archers Mini P.E.K.K.A Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Rage The Log Archers

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Mini P.E.K.K.A Baby Dragon
Archers
Mini P.E.K.K.A Giant Baby Dragon
Mini P.E.K.K.A
Giant Bomber Archers Rage Baby Dragon The Log
Giant
Bomber Mini P.E.K.K.A Rage Archers Baby Dragon Witch The Log
Rage
Giant Witch Mini P.E.K.K.A
Baby Dragon
Bomber Archers Mini P.E.K.K.A Giant Witch
Witch
Rage Giant Baby Dragon
The Log
Mini P.E.K.K.A Giant

Defense Synergies 1 11

Bomber
Mini P.E.K.K.A The Log
Archers
Mini P.E.K.K.A Baby Dragon Witch The Log
Mini P.E.K.K.A
The Log Bomber Archers Baby Dragon Witch
Giant
Rage
Baby Dragon
Archers Mini P.E.K.K.A Witch The Log
Witch
Archers Mini P.E.K.K.A Baby Dragon The Log
The Log
Mini P.E.K.K.A Bomber Archers Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon The Log
Mini P.E.K.K.A Bomber Witch The Log
Mini P.E.K.K.A Witch Bomber Archers
Mini P.E.K.K.A Witch Bomber
Bomber Mini P.E.K.K.A The Log
The Log Bomber Archers Baby Dragon
Archers Baby Dragon Witch
Baby Dragon The Log
Mini P.E.K.K.A Witch
Bomber Archers Mini P.E.K.K.A
Archers Witch Bomber Baby Dragon The Log
Archers Baby Dragon Witch
Mini P.E.K.K.A Bomber Witch The Log
Bomber Mini P.E.K.K.A Baby Dragon Witch The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Bomber Mini P.E.K.K.A Witch
Bomber Archers Baby Dragon Witch The Log
Baby Dragon Witch The Log Bomber Archers
Mini P.E.K.K.A
Bomber Archers Mini P.E.K.K.A Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Witch
Bomber Archers Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Witch
Archers Baby Dragon Witch
Mini P.E.K.K.A Archers Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Witch The Log
Witch
Mini P.E.K.K.A Witch
The Log
Mini P.E.K.K.A Witch
Bomber Archers Baby Dragon Witch
Witch Bomber Archers Mini P.E.K.K.A Baby Dragon The Log
Bomber Archers Mini P.E.K.K.A Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Bomber Baby Dragon The Log
Baby Dragon Witch
Bomber Archers Baby Dragon Witch The Log
The Log Baby Dragon
The Log
Mini P.E.K.K.A
The Log
Archers Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Bomber Baby Dragon Witch The Log
Baby Dragon The Log
Bomber Mini P.E.K.K.A
Bomber Archers Mini P.E.K.K.A Baby Dragon The Log
Bomber Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Bomber Baby Dragon Witch
Witch
The Log Baby Dragon Witch
Baby Dragon Witch The Log
Baby Dragon The Log
Archers Baby Dragon Witch
Witch
Mini P.E.K.K.A
Bomber The Log
The Log
Archers Witch
Archers Baby Dragon Witch
The Log
Mini P.E.K.K.A Baby Dragon
The Log Bomber Baby Dragon
Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log

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