My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Miner
Giant Snowball
Archers Mega Minion Miner
Zap
Archers
Barbarian Barrel
Archers Elite Barbarians
The Log
Archers Elite Barbarians
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Mega Minion Miner
Fireball
Archers Elite Barbarians Mega Minion
Poison
Archers Mega Minion
Lightning
Elite Barbarians Mega Minion
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Freeze Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Mega Minion Miner Freeze Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Mega Minion

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Mega Minion Miner Archers Freeze Mega Knight
Archers
Zap Arrows Elite Barbarians Miner Mega Knight
Arrows
Zap Elite Barbarians Archers Mega Minion Freeze Miner Mega Knight
Elite Barbarians
Zap Arrows Archers Mega Knight
Mega Minion
Zap Arrows Miner Mega Knight
Freeze
Zap Arrows
Miner
Zap Archers Arrows Mega Minion Mega Knight
Mega Knight
Zap Archers Arrows Elite Barbarians Mega Minion Miner

Defense Synergies 3 14

Zap
Mega Minion Mega Knight Archers Arrows Elite Barbarians Miner
Archers
Zap Mega Minion Mega Knight
Arrows
Mega Knight Zap Mega Minion
Elite Barbarians
Zap Mega Minion Mega Knight
Mega Minion
Zap Archers Arrows Elite Barbarians Freeze Miner Mega Knight
Freeze
Mega Minion Mega Knight
Miner
Zap Mega Minion Mega Knight
Mega Knight
Zap Arrows Archers Elite Barbarians Mega Minion Freeze Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Elite Barbarians Zap Mega Minion Mega Knight
Mega Knight Archers Elite Barbarians Mega Minion Freeze
Elite Barbarians Mega Minion Mega Knight
Arrows Elite Barbarians Mega Knight
Arrows Freeze Zap Archers Mega Minion Mega Knight
Mega Minion Zap Archers Arrows Freeze
Zap Arrows Mega Knight
Elite Barbarians
Elite Barbarians Archers Miner Mega Knight
Archers Zap Arrows Mega Minion Freeze Mega Knight
Arrows Mega Minion Zap Archers
Mega Knight Zap Elite Barbarians Freeze
Mega Knight Zap Arrows Mega Minion Freeze
Elite Barbarians Mega Knight
Zap Elite Barbarians Freeze Mega Knight
Mega Knight Arrows Elite Barbarians
Arrows Mega Knight Zap Archers Elite Barbarians Mega Minion
Zap Arrows Freeze Archers Mega Minion Mega Knight
Elite Barbarians
Mega Knight Archers Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Elite Barbarians
Zap Archers Arrows Elite Barbarians Mega Minion Miner Mega Knight
Mega Knight Zap Elite Barbarians
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight
Arrows Zap Archers Freeze
Archers Elite Barbarians Mega Minion
Mega Knight Elite Barbarians
Zap Freeze Mega Knight Elite Barbarians Mega Minion
Mega Minion
Mega Knight Elite Barbarians Mega Minion
Mega Knight Zap Arrows Elite Barbarians
Elite Barbarians Mega Knight
Archers Mega Knight
Elite Barbarians Zap Archers Mega Minion Freeze
Arrows Mega Knight Zap Archers Elite Barbarians Mega Minion Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Zap Miner
Arrows Miner
Arrows Freeze
Zap Arrows Mega Knight
Arrows Zap Mega Minion Freeze
Archers Arrows
Arrows Zap Freeze
Arrows Miner Zap
Elite Barbarians
Miner Zap Arrows
Zap Archers Arrows
Elite Barbarians Miner
Arrows Freeze
Zap Arrows Elite Barbarians
Zap Arrows
Arrows Mega Knight
Arrows Freeze
Zap Archers Arrows Mega Minion Mega Knight
Zap Arrows Miner Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Freeze Mega Knight
Mega Minion
Arrows Miner Zap
Zap Arrows Miner Mega Knight
Miner Zap Arrows
Elite Barbarians Zap Archers Arrows
Zap Mega Minion Freeze
Elite Barbarians Mega Minion
Zap Arrows Miner Mega Knight
Zap Arrows Freeze
Mega Knight
Arrows
Zap Archers Freeze
Zap Archers Arrows Mega Minion
Freeze
Arrows
Miner Mega Minion Mega Knight
Arrows Zap
Zap Arrows
Elite Barbarians Mega Minion Mega Knight
Zap Elite Barbarians Freeze
Zap
Zap Freeze Miner Mega Knight

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