Deck 3.9


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Good
Versatility Deck versatility Godly!
Synergy Deck synergy Mediocre

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Battle Ram Furnace Bandit Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Mega Knight

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Bandit Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Bandit

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Archers Battle Ram Bandit
Giant Snowball Archers Mega Minion Battle Ram Furnace
Zap Archers Battle Ram Furnace Bandit
Barbarian Barrel Archers Battle Ram Furnace Bandit
The Log Archers Battle Ram Furnace Bandit
Earthquake Archers Furnace
Arrows Archers Furnace
Royal Delivery Archers Mega Minion Battle Ram Bandit
Fireball Archers Mega Minion Battle Ram Furnace Bandit
Poison Archers Mega Minion Furnace
Lightning Mega Minion Battle Ram Furnace Bandit
Rocket Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Tornado Mega Knight

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Mega Minion Tornado Bandit Fireball Battle Ram Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Mega Minion Tornado Bandit

Synergies   5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers + Mega Minion Tornado
Mega Minion + Tornado Archers Mega Knight
Fireball + Tornado Mega Knight
Battle Ram + Bandit
+ Tornado
+ Mega Minion Fireball Archers Furnace Mega Knight
+ Battle Ram Mega Knight
+ Tornado Fireball Mega Minion Bandit

Counters   57 85

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Mega Knight Mega Minion Fireball Bandit Tornado
Archers Mega Minion Fireball Tornado Furnace
Tornado Mega Knight Fireball Furnace Archers
Fireball Bandit
Mega Minion Battle Ram Mega Knight Furnace Fireball Archers
Mega Minion Fireball
Mega Minion Furnace Mega Knight Fireball Tornado Archers
Fireball Furnace Tornado Mega Minion Archers
Mega Knight Fireball Mega Minion Furnace
Mega Minion Archers Furnace
Mega Knight Tornado Mega Minion Furnace Battle Ram
Mega Knight
Archers Mega Minion Furnace Tornado Fireball
Bandit Fireball Tornado Archers Mega Knight Mega Minion
Mega Knight
Mega Minion Mega Knight Tornado Archers Bandit
Bandit Mega Minion Fireball Tornado Mega Knight
Tornado Furnace Mega Knight Bandit Mega Minion
Mega Minion Mega Knight
Mega Knight Furnace Mega Minion Fireball Bandit Tornado
Furnace Archers Fireball Battle Ram Bandit
Fireball Archers Mega Minion Furnace Tornado
Battle Ram Mega Minion Bandit Fireball
Fireball Mega Knight Tornado
Mega Minion
Fireball
Furnace Tornado Mega Minion Archers
Fireball Mega Minion Battle Ram Furnace
Battle Ram Mega Minion Furnace Fireball
Bandit Mega Minion Fireball Tornado Mega Knight
Fireball Mega Knight Furnace Tornado Mega Minion
Fireball
Mega Minion Fireball Furnace Battle Ram
Fireball Tornado Mega Knight Furnace
Mega Knight Furnace Fireball Archers Tornado
Mega Knight Archers Tornado Fireball Furnace
Fireball Tornado Mega Knight Furnace Mega Minion Archers
Archers Tornado Mega Knight Furnace Mega Minion
Tornado Fireball Archers
Mega Minion Archers Tornado
Bandit Mega Knight Fireball
Bandit Tornado Mega Minion Mega Knight
Bandit Mega Minion Mega Knight
Tornado Mega Knight Mega Minion Bandit Fireball Furnace
Mega Minion Archers Furnace Fireball Tornado
Mega Minion Mega Knight Bandit
Mega Knight Bandit Mega Minion
Archers Fireball Mega Minion
Mega Minion Mega Knight Bandit
Mega Knight Archers Mega Minion Tornado Bandit
Mega Minion Furnace Battle Ram Mega Knight
Mega Knight Mega Minion
Mega Minion Tornado Battle Ram Furnace
Mega Minion Furnace Tornado
Mega Minion Tornado Mega Knight Bandit Archers
Mega Minion Fireball Bandit Mega Knight Tornado Archers
Mega Knight Mega Minion Furnace Bandit Battle Ram
Mega Knight Bandit Mega Minion
Bandit Mega Knight Tornado Archers
Fireball Mega Minion Mega Knight
Tornado Archers Bandit Mega Knight Furnace Mega Minion Fireball
Mega Minion Archers Tornado Fireball
Bandit Fireball Tornado Mega Knight Archers Mega Minion
Mega Minion Archers Bandit Mega Knight Fireball Tornado
Mega Knight Furnace Tornado
Archers Tornado Furnace Mega Minion Mega Knight
Mega Minion Mega Knight Furnace
Mega Minion Tornado Fireball Furnace Archers
Bandit Furnace Mega Minion Mega Knight

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Furnace Tornado Mega Knight Fireball Archers
Bandit Archers Mega Knight Mega Minion Furnace
Mega Knight Furnace Mega Minion Archers Tornado Bandit
Tornado Mega Knight Mega Minion Archers Bandit
Tornado Mega Minion Fireball Furnace Archers
Tornado Archers Furnace Mega Minion
Mega Knight Fireball Mega Minion Bandit Tornado Archers
Mega Minion Bandit Archers Mega Knight Tornado
Mega Minion Furnace Archers Tornado Fireball
Mega Minion Fireball Battle Ram
Battle Ram
Tornado
Mega Knight Bandit Mega Minion Tornado Archers
Fireball Mega Minion Furnace Battle Ram Bandit Archers
Fireball Mega Knight Bandit Mega Minion Archers