My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Witch Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Giant Skeleton
Giant Snowball
Bats Archers Hog Rider Witch Lumberjack
Zap
Bats Archers Witch
Barbarian Barrel
Archers Witch Giant Skeleton Lumberjack
The Log
Archers Hog Rider Witch Giant Skeleton Lumberjack
Earthquake
Archers Hog Rider Witch
Arrows
Bats Archers Witch
Royal Delivery
Bats Archers Hog Rider Witch Giant Skeleton Lumberjack
Fireball
Archers Hog Rider Witch Lumberjack
Poison
Bats Archers Witch
Lightning
Witch Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Arrows Hog Rider Lumberjack Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Arrows

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Lumberjack
Archers
Arrows Hog Rider Giant Skeleton Lumberjack
Arrows
Hog Rider Archers Giant Skeleton Lumberjack
Hog Rider
Bats Arrows The Log Archers Witch Giant Skeleton Lumberjack
Witch
Hog Rider Giant Skeleton Lumberjack
Giant Skeleton
Bats Archers Arrows Hog Rider Witch The Log Lumberjack
The Log
Hog Rider Giant Skeleton Lumberjack
Lumberjack
Bats Archers Arrows Hog Rider Witch Giant Skeleton The Log

Defense Synergies 0 15

Bats
Giant Skeleton The Log Lumberjack
Archers
Witch Giant Skeleton The Log Lumberjack
Arrows
Giant Skeleton Lumberjack
Hog Rider
Witch
Archers Giant Skeleton The Log Lumberjack
Giant Skeleton
Bats Archers Arrows Witch The Log Lumberjack
The Log
Bats Archers Witch Giant Skeleton Lumberjack
Lumberjack
Bats Archers Arrows Witch Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Lumberjack Bats Witch The Log
Witch Lumberjack Bats Archers Giant Skeleton
Witch Lumberjack Bats
Arrows Giant Skeleton The Log Lumberjack
Arrows The Log Bats Archers Lumberjack
Bats Archers Arrows Witch
Arrows Giant Skeleton The Log
Witch Lumberjack
Archers Giant Skeleton Lumberjack
Bats Archers Witch Arrows Giant Skeleton The Log Lumberjack
Arrows Bats Archers Witch
Lumberjack Bats Witch Giant Skeleton The Log
Bats Arrows Witch The Log Lumberjack
Lumberjack
The Log Lumberjack
Bats Arrows Witch Lumberjack
Arrows Bats Archers Witch The Log Lumberjack
Arrows Witch The Log Bats Archers Giant Skeleton Lumberjack
Lumberjack
Bats Archers Arrows Witch Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Witch Giant Skeleton
Archers Arrows The Log Lumberjack
Giant Skeleton Lumberjack Bats Witch The Log
Giant Skeleton Lumberjack Bats The Log
Giant Skeleton Witch Lumberjack
Arrows Bats Archers Witch
Bats Archers Witch Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Bats Witch The Log
Witch
Bats Witch Giant Skeleton Lumberjack
Arrows Giant Skeleton The Log
Giant Skeleton Witch Lumberjack
Archers Witch
Witch Bats Archers Giant Skeleton The Log Lumberjack
Bats Arrows Archers Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton The Log
Arrows The Log
Arrows Giant Skeleton The Log
Arrows Giant Skeleton The Log
Arrows The Log
Arrows Bats Witch
Archers Arrows Witch The Log
Arrows The Log
Arrows The Log
Bats Lumberjack
Arrows The Log
Archers Arrows
The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log
Arrows
Bats
Archers Arrows The Log
Arrows Witch The Log
Giant Skeleton The Log
Arrows
The Log
Arrows The Log
Arrows The Log Witch
Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Bats Archers Arrows Witch
Bats Witch
Arrows The Log
Arrows
Giant Skeleton
Arrows The Log
Bats Archers Witch
Archers Arrows Witch
Arrows The Log
Lumberjack
Arrows The Log
Arrows Giant Skeleton
Bats Witch Giant Skeleton The Log
Bats Witch
Witch Giant Skeleton The Log

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