My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Wizard Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions Mega Minion Lumberjack
Zap
Archers Minions
Barbarian Barrel
Archers Wizard Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Mega Minion Wizard Lumberjack
Fireball
Archers Minions Mega Minion Wizard Lumberjack
Poison
Archers Minions Mega Minion Wizard
Lightning
Mega Minion Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Mega Minion Fireball Lumberjack Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Mega Minion

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Archers Minions Golem Lumberjack
Archers
Zap Golem Lumberjack
Minions
Zap Golem Lumberjack
Mega Minion
Zap Golem Fireball
Fireball
Zap Golem Mega Minion
Wizard
Golem Lumberjack
Golem
Mega Minion Fireball Zap Archers Minions Wizard Lumberjack
Lumberjack
Zap Archers Minions Wizard Golem

Defense Synergies 2 11

Zap
Mega Minion Fireball Archers Minions Lumberjack
Archers
Zap Minions Mega Minion Lumberjack
Minions
Zap Archers Lumberjack
Mega Minion
Zap Archers Wizard Lumberjack
Fireball
Zap Lumberjack
Wizard
Mega Minion Lumberjack
Golem
Lumberjack
Zap Archers Minions Mega Minion Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Fireball Wizard
Lumberjack Zap Minions Mega Minion
Lumberjack Archers Minions Mega Minion
Lumberjack Minions Mega Minion
Fireball Lumberjack
Fireball Zap Archers Minions Mega Minion Lumberjack
Minions Mega Minion Zap Archers Fireball Wizard
Zap Fireball
Minions Lumberjack
Archers Lumberjack
Archers Minions Zap Mega Minion Fireball Wizard Lumberjack
Minions Mega Minion Zap Archers Fireball Wizard
Lumberjack Zap Minions Fireball Wizard
Fireball Wizard Zap Minions Mega Minion Lumberjack
Lumberjack
Zap Fireball Lumberjack
Wizard Minions Fireball Lumberjack
Fireball Zap Archers Minions Mega Minion Wizard Lumberjack
Zap Wizard Archers Minions Mega Minion Fireball Lumberjack
Lumberjack
Wizard Archers Minions Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Fireball
Fireball Zap Archers Mega Minion Wizard Lumberjack
Lumberjack Zap Minions
Lumberjack Zap Fireball
Lumberjack
Fireball Wizard Zap Archers Minions
Archers Minions Mega Minion Fireball Lumberjack
Lumberjack
Zap Minions Mega Minion Fireball
Mega Minion
Minions Mega Minion Lumberjack
Zap Fireball
Fireball Wizard Lumberjack
Wizard Archers Fireball
Zap Archers Minions Mega Minion Fireball Lumberjack
Minions Zap Archers Mega Minion Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Minions Mega Minion
Archers Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Fireball Lumberjack
Zap Fireball Wizard
Fireball Zap Archers Wizard
Fireball
Minions Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Minions
Zap Archers Mega Minion Fireball Wizard
Zap Fireball Wizard
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Mega Minion
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Archers Fireball Wizard
Zap Minions Mega Minion Fireball Wizard
Mega Minion Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Archers Minions Fireball
Fireball Zap Archers Mega Minion Wizard
Fireball
Fireball Mega Minion Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball
Mega Minion
Zap Minions Fireball
Zap Fireball
Zap Fireball

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