My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Valkyrie Giant Skeleton Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton
Giant Snowball
Archers Mega Minion Lumberjack
Zap
Archers
Barbarian Barrel
Archers Valkyrie Giant Skeleton Lumberjack
The Log
Archers Giant Skeleton Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mega Minion Valkyrie Giant Skeleton Lumberjack
Fireball
Archers Mega Minion Lumberjack
Poison
Archers Mega Minion
Lightning
Mega Minion Valkyrie Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Giant Skeleton Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Mega Minion Valkyrie Lumberjack Giant Skeleton Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Mega Minion Valkyrie

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Giant Skeleton Golem Lumberjack
Arrows
Golem Archers Mega Minion Giant Skeleton Lightning Lumberjack
Mega Minion
Golem Arrows Valkyrie Giant Skeleton
Valkyrie
Archers Lumberjack Mega Minion Giant Skeleton
Giant Skeleton
Archers Arrows Mega Minion Valkyrie Lightning Lumberjack
Lightning
Golem Arrows Giant Skeleton
Golem
Arrows Mega Minion Lightning Archers Lumberjack
Lumberjack
Valkyrie Archers Arrows Giant Skeleton Golem

Defense Synergies 1 13

Archers
Valkyrie Mega Minion Giant Skeleton Lumberjack
Arrows
Mega Minion Valkyrie Giant Skeleton Lightning Lumberjack
Mega Minion
Archers Arrows Valkyrie Giant Skeleton Lumberjack
Valkyrie
Archers Arrows Mega Minion Lumberjack
Giant Skeleton
Archers Arrows Mega Minion Lumberjack
Lightning
Arrows
Golem
Lumberjack
Archers Arrows Mega Minion Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Valkyrie
Lumberjack Mega Minion Valkyrie
Lumberjack Archers Mega Minion Valkyrie Giant Skeleton Lightning
Lumberjack Mega Minion Valkyrie
Lightning Arrows Valkyrie Giant Skeleton Lumberjack
Arrows Archers Mega Minion Valkyrie Lumberjack
Mega Minion Lightning Archers Arrows
Lightning Arrows Valkyrie Giant Skeleton
Lumberjack
Archers Valkyrie Giant Skeleton Lumberjack
Archers Valkyrie Arrows Mega Minion Giant Skeleton Lumberjack
Arrows Mega Minion Archers
Lumberjack Valkyrie Giant Skeleton Lightning
Valkyrie Arrows Mega Minion Lumberjack
Lumberjack
Lightning Lumberjack
Arrows Valkyrie Lumberjack
Arrows Archers Mega Minion Valkyrie Lumberjack
Arrows Valkyrie Archers Mega Minion Giant Skeleton Lumberjack
Lumberjack
Valkyrie Archers Arrows Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Archers Giant Skeleton
Archers Arrows Mega Minion Valkyrie Lightning Lumberjack
Giant Skeleton Lumberjack Valkyrie Lightning
Valkyrie Giant Skeleton Lightning Lumberjack
Giant Skeleton Valkyrie Lumberjack
Arrows Archers
Archers Mega Minion Valkyrie Giant Skeleton Lightning Lumberjack
Giant Skeleton Valkyrie Lumberjack
Giant Skeleton Lightning Mega Minion Valkyrie
Mega Minion
Mega Minion Valkyrie Giant Skeleton Lumberjack
Lightning Arrows Valkyrie Giant Skeleton
Giant Skeleton Lightning Valkyrie Lumberjack
Archers Valkyrie
Archers Mega Minion Valkyrie Giant Skeleton Lightning Lumberjack
Arrows Valkyrie Archers Mega Minion Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie Giant Skeleton
Arrows
Lightning Arrows Giant Skeleton
Lightning Arrows Valkyrie Giant Skeleton
Arrows Valkyrie
Arrows Mega Minion
Archers Arrows
Arrows Lightning
Arrows Lightning
Lightning Lumberjack
Lightning Arrows Valkyrie
Lightning Archers Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning
Lightning Archers Arrows Mega Minion
Lightning Arrows Valkyrie
Lightning Giant Skeleton
Lightning Arrows
Lightning
Lightning Arrows
Arrows Valkyrie
Mega Minion
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Archers Arrows
Lightning Mega Minion
Lightning Mega Minion
Lightning Arrows
Lightning Arrows
Giant Skeleton
Arrows Lightning
Lightning Archers
Lightning Archers Arrows Mega Minion
Arrows
Lightning Mega Minion Valkyrie Lumberjack
Arrows Lightning
Lightning Arrows Giant Skeleton
Mega Minion
Giant Skeleton Lightning
Lightning
Lightning Giant Skeleton

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