My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Baby Dragon Golem Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Golem Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit
Giant Snowball
Archers Baby Dragon Lumberjack
Zap
Archers Bandit
Barbarian Barrel
Archers Knight Bandit Electro Wizard Lumberjack
The Log
Archers Bandit Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Baby Dragon Bandit Electro Wizard Lumberjack
Fireball
Archers Baby Dragon Bandit Electro Wizard Lumberjack
Poison
Archers Electro Wizard
Lightning
Knight Baby Dragon Bandit Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Bandit Fireball Baby Dragon Electro Wizard Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Bandit Fireball

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Baby Dragon Golem Bandit Lumberjack
Knight
Archers Baby Dragon Fireball Electro Wizard Lumberjack
Fireball
Golem Knight Baby Dragon Electro Wizard
Baby Dragon
Knight Golem Archers Fireball Bandit Electro Wizard Lumberjack
Golem
Fireball Baby Dragon Archers Bandit Electro Wizard Lumberjack
Bandit
Archers Baby Dragon Golem Electro Wizard Lumberjack
Electro Wizard
Knight Fireball Baby Dragon Golem Bandit Lumberjack
Lumberjack
Archers Knight Baby Dragon Golem Bandit Electro Wizard

Defense Synergies 2 15

Archers
Knight Baby Dragon Bandit Electro Wizard Lumberjack
Knight
Archers Electro Wizard Fireball Baby Dragon Lumberjack
Fireball
Knight Bandit Electro Wizard Lumberjack
Baby Dragon
Archers Knight Bandit Lumberjack
Golem
Bandit
Archers Fireball Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Knight Archers Fireball Bandit Lumberjack
Lumberjack
Archers Knight Fireball Baby Dragon Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon Electro Wizard
Lumberjack Knight Bandit Electro Wizard
Lumberjack Archers Knight Bandit Electro Wizard
Lumberjack Knight Bandit Electro Wizard
Fireball Lumberjack
Fireball Archers Baby Dragon Bandit Electro Wizard Lumberjack
Electro Wizard Archers Fireball Baby Dragon
Fireball Baby Dragon Bandit Electro Wizard
Lumberjack
Knight Archers Bandit Electro Wizard Lumberjack
Archers Electro Wizard Knight Fireball Baby Dragon Bandit Lumberjack
Archers Fireball Baby Dragon Electro Wizard
Lumberjack Knight Fireball Bandit Electro Wizard
Fireball Baby Dragon Electro Wizard Lumberjack
Knight Bandit Electro Wizard Lumberjack
Fireball Bandit Electro Wizard Lumberjack
Knight Fireball Electro Wizard Lumberjack
Fireball Archers Knight Baby Dragon Bandit Electro Wizard Lumberjack
Baby Dragon Archers Knight Fireball Bandit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Archers Knight Fireball Baby Dragon Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Archers Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Archers Knight Baby Dragon Lumberjack
Bandit Lumberjack Knight Electro Wizard
Lumberjack Knight Fireball Bandit Electro Wizard
Knight Bandit Lumberjack
Fireball Archers Baby Dragon Electro Wizard
Archers Knight Fireball Bandit Electro Wizard Lumberjack
Knight Lumberjack
Electro Wizard Knight Fireball Baby Dragon Bandit
Knight Lumberjack
Fireball Electro Wizard
Knight Fireball Bandit Lumberjack
Archers Fireball Baby Dragon
Electro Wizard Archers Knight Fireball Baby Dragon Lumberjack
Archers Fireball Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon Bandit
Fireball Baby Dragon Bandit Electro Wizard
Fireball Baby Dragon Bandit
Knight Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Archers Baby Dragon
Fireball Baby Dragon
Fireball Bandit
Fireball Electro Wizard Lumberjack
Knight Fireball Bandit Electro Wizard
Fireball Archers Baby Dragon
Knight Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball
Archers Fireball Baby Dragon Bandit Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Bandit Electro Wizard
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Archers Fireball Baby Dragon Electro Wizard
Electro Wizard Fireball
Fireball
Fireball Bandit
Fireball Electro Wizard
Fireball
Electro Wizard Archers Fireball Bandit
Fireball Archers Baby Dragon Electro Wizard
Fireball
Fireball Knight Baby Dragon Electro Wizard Lumberjack
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Bandit Electro Wizard

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