My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Barbarians Witch
Zap
Archers Royal Giant Witch
Barbarian Barrel
Archers Barbarians Witch Ice Wizard
The Log
Archers Barbarians Royal Giant Witch
Earthquake
Archers Barbarians Witch
Arrows
Archers Witch
Royal Delivery
Archers Barbarians Witch Ice Wizard
Fireball
Archers Barbarians Witch Ice Wizard
Poison
Archers Barbarians Witch Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Ice Wizard Fireball Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Archers Royal Giant Witch The Log Ice Wizard
Archers
Zap Royal Giant
Barbarians
Royal Giant
Fireball Ice Wizard Zap Archers Witch The Log
Fireball
Zap Royal Giant The Log
Witch
Zap Royal Giant
The Log
Zap Royal Giant Fireball
Ice Wizard
Royal Giant Zap

Defense Synergies 2 12

Zap
Fireball Archers Barbarians Witch The Log Ice Wizard
Archers
Zap Witch The Log Ice Wizard
Barbarians
Zap
Royal Giant
Fireball
Zap The Log Ice Wizard
Witch
Zap Archers The Log Ice Wizard
The Log
Fireball Zap Archers Witch Ice Wizard
Ice Wizard
Zap Archers Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Barbarians Zap Witch The Log Ice Wizard
Barbarians Witch Archers Ice Wizard
Barbarians Witch Ice Wizard
Barbarians Fireball The Log
Fireball The Log Zap Archers Ice Wizard
Zap Archers Fireball Witch Ice Wizard
Zap Barbarians Fireball The Log
Barbarians Witch Ice Wizard
Archers Barbarians Ice Wizard
Archers Barbarians Witch Ice Wizard Zap Fireball The Log
Zap Archers Fireball Witch Ice Wizard
Barbarians Zap Fireball Witch The Log Ice Wizard
Fireball Zap Barbarians Witch The Log
Barbarians
Barbarians Zap Fireball The Log
Barbarians Fireball Witch
Fireball Zap Archers Barbarians Witch The Log Ice Wizard
Zap Witch The Log Archers Barbarians Fireball Ice Wizard
Barbarians
Archers Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Fireball Witch
Fireball Zap Archers The Log
Barbarians Zap Witch The Log
Zap Barbarians Fireball The Log
Barbarians Witch
Fireball Zap Archers Witch Ice Wizard
Archers Barbarians Fireball Witch Ice Wizard
Barbarians
Zap Barbarians Fireball Witch The Log
Witch Barbarians
Barbarians Witch
Zap Barbarians Fireball The Log
Barbarians Fireball Witch
Archers Barbarians Fireball Witch
Barbarians Witch Zap Archers Fireball The Log
Zap Archers Barbarians Fireball Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Ice Wizard
Fireball The Log
Barbarians Fireball The Log
Fireball Zap The Log
Fireball Zap Witch Ice Wizard
Archers Witch The Log
Fireball The Log Zap Ice Wizard
Fireball The Log Zap
Fireball
Zap Fireball The Log
Fireball Zap Archers
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball
Zap Archers Fireball The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball Witch Ice Wizard
Witch
Fireball The Log Zap Witch Ice Wizard
Fireball Zap Witch The Log
Fireball Zap The Log
Zap Archers Fireball Witch Ice Wizard
Zap Fireball Witch
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Archers Barbarians Fireball Witch
Fireball Zap Archers Witch Ice Wizard
The Log Fireball
Fireball
The Log Zap Fireball
Zap Fireball
Zap Fireball Witch The Log
Zap Fireball Witch
Zap Fireball Witch The Log

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