My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Mega Minion Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Mega Minion Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Fire Spirit Archers Mega Minion Witch
Zap
Fire Spirit Archers Royal Giant Inferno Tower Witch
Barbarian Barrel
Fire Spirit Archers Inferno Tower Witch
The Log
Fire Spirit Archers Royal Giant Witch
Earthquake
Archers Inferno Tower Witch
Arrows
Fire Spirit Archers Witch
Royal Delivery
Fire Spirit Archers Mega Minion Witch
Fireball
Archers Mega Minion Inferno Tower Witch
Poison
Archers Mega Minion Inferno Tower Witch
Lightning
Mega Minion Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Inferno Tower Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage The Log Archers Mega Minion Inferno Tower Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Rage The Log Archers

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mega Minion
Archers
Royal Giant
Royal Giant
Fire Spirit Archers Mega Minion Witch The Log
Mega Minion
Fire Spirit Royal Giant
Inferno Tower
Rage
Witch
Witch
Rage Royal Giant
The Log
Royal Giant

Defense Synergies 1 10

Fire Spirit
Inferno Tower The Log
Archers
Mega Minion Inferno Tower Witch The Log
Royal Giant
Mega Minion
Archers Inferno Tower Witch The Log
Inferno Tower
The Log Fire Spirit Archers Mega Minion
Rage
Witch
Archers Mega Minion The Log
The Log
Inferno Tower Fire Spirit Archers Mega Minion Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Inferno Tower The Log
Inferno Tower Mega Minion Witch The Log
Inferno Tower Witch Fire Spirit Archers Mega Minion
Inferno Tower Witch Mega Minion
The Log
The Log Fire Spirit Archers Mega Minion
Mega Minion Inferno Tower Fire Spirit Archers Witch
Inferno Tower The Log
Inferno Tower Witch
Fire Spirit Archers Inferno Tower
Archers Witch Mega Minion The Log
Mega Minion Inferno Tower Archers Witch
Inferno Tower Fire Spirit Witch The Log
Fire Spirit Mega Minion Witch The Log
Inferno Tower
Inferno Tower The Log
Inferno Tower Witch
Fire Spirit Archers Mega Minion Witch The Log
Witch The Log Fire Spirit Archers Mega Minion
Inferno Tower
Fire Spirit Archers Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Inferno Tower Witch
Archers Mega Minion The Log
Inferno Tower Witch The Log
Inferno Tower The Log
Inferno Tower Witch
Fire Spirit Archers Witch
Archers Mega Minion Inferno Tower Witch
Inferno Tower
Mega Minion Inferno Tower Witch The Log
Inferno Tower Witch Mega Minion
Mega Minion Inferno Tower Witch
The Log
Inferno Tower Witch
Archers Witch
Inferno Tower Witch Archers Mega Minion The Log
Archers Mega Minion Inferno Tower Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Fire Spirit The Log
Fire Spirit Mega Minion Witch
Fire Spirit Archers Witch The Log
The Log Fire Spirit
The Log
Fire Spirit
The Log
Fire Spirit Archers
Fire Spirit The Log
The Log
Witch The Log
The Log
Fire Spirit Archers Mega Minion The Log
Fire Spirit Witch The Log
The Log
The Log
The Log
The Log Fire Spirit Witch
Mega Minion Witch
The Log Witch
Witch The Log
The Log
Fire Spirit Archers Witch
Mega Minion Witch
Mega Minion
The Log
The Log
Fire Spirit Archers Witch
Fire Spirit Archers Mega Minion Witch
The Log
Mega Minion
The Log
Mega Minion
Witch The Log
Witch
Witch The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: