My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Balloon Miner
Giant Snowball
Archers Mega Minion Guards Balloon Miner Lumberjack
Zap
Archers Guards Balloon
Barbarian Barrel
Archers Guards Lumberjack
The Log
Archers Guards Lumberjack
Earthquake
Archers Guards
Arrows
Archers Guards
Royal Delivery
Archers Mega Minion Guards Balloon Miner Lumberjack
Fireball
Archers Mega Minion Balloon Lumberjack
Poison
Archers Mega Minion Guards Balloon
Lightning
Mega Minion Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Freeze Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Mega Minion Guards Miner Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Mega Minion Guards

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Balloon Miner Lumberjack
Mega Minion
Balloon Miner
Guards
Miner The Log Lumberjack
Freeze
Balloon
Balloon
Freeze Miner Lumberjack Archers Mega Minion The Log
The Log
Guards Balloon Miner Lumberjack
Miner
Guards Balloon Archers Mega Minion The Log Lumberjack
Lumberjack
Balloon Archers Guards The Log Miner

Defense Synergies 0 14

Archers
Mega Minion Guards The Log Lumberjack
Mega Minion
Archers Guards Freeze The Log Miner Lumberjack
Guards
Archers Mega Minion The Log Lumberjack
Freeze
Mega Minion Lumberjack
Balloon
The Log
Archers Mega Minion Guards Miner Lumberjack
Miner
Mega Minion The Log
Lumberjack
Archers Mega Minion Guards Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log
Lumberjack Mega Minion The Log
Lumberjack Archers Mega Minion Freeze
Lumberjack Mega Minion Guards
The Log Lumberjack
Freeze The Log Archers Mega Minion Guards Lumberjack
Mega Minion Archers Freeze
The Log
Lumberjack
Guards Archers Miner Lumberjack
Archers Guards Mega Minion Freeze The Log Lumberjack
Mega Minion Archers
Lumberjack Guards Freeze The Log
Mega Minion Guards Freeze The Log Lumberjack
Lumberjack
Freeze The Log Lumberjack
Lumberjack
Archers Mega Minion Guards The Log Lumberjack
Freeze The Log Archers Mega Minion Guards Lumberjack
Lumberjack
Archers Guards The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Archers
Archers Mega Minion The Log Miner Lumberjack
Guards Lumberjack The Log
Guards Lumberjack The Log
Guards Lumberjack
Archers Freeze
Guards Archers Mega Minion Lumberjack
Lumberjack
Freeze Mega Minion The Log
Mega Minion Guards
Mega Minion Guards Lumberjack
Guards The Log
Guards Lumberjack
Archers
Guards Archers Mega Minion Freeze The Log Lumberjack
Archers Mega Minion Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze The Log
The Log Miner
The Log Miner
Guards Freeze The Log
The Log
Mega Minion Freeze
Archers The Log
The Log Freeze
The Log Miner
Guards Lumberjack
Miner The Log
Archers
The Log Miner
Freeze
The Log
The Log
The Log
Freeze
Archers Mega Minion The Log
The Log Miner
The Log
The Log
The Log
Freeze The Log
Mega Minion
The Log Miner
The Log Miner
Miner The Log
Archers
Mega Minion Guards Freeze
Mega Minion
The Log Miner
Freeze
The Log
Archers Guards Freeze
Archers Mega Minion
Freeze
The Log
Miner Mega Minion Lumberjack
The Log
Mega Minion
Guards Freeze The Log
Freeze The Log Miner

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