My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel
Giant Snowball
Archers Goblin Gang Goblin Barrel
Zap
Archers Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Archers Knight Goblin Gang Inferno Tower Goblin Barrel
The Log
Archers Goblin Gang Goblin Barrel
Earthquake
Archers Goblin Gang Inferno Tower Goblin Barrel
Arrows
Archers Goblin Gang Goblin Barrel
Royal Delivery
Archers Knight Goblin Gang Goblin Barrel
Fireball
Archers Goblin Gang Inferno Tower Goblin Barrel
Poison
Archers Goblin Gang Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Goblin Gang Goblin Barrel Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows
Arrows
Archers Knight Goblin Barrel
Knight
Archers Goblin Gang Goblin Barrel Arrows The Log
Goblin Gang
Knight Goblin Barrel
Inferno Tower
Rocket
Goblin Barrel
Knight Goblin Gang Arrows
The Log
Knight

Defense Synergies 5 8

Archers
Knight Goblin Gang Inferno Tower The Log
Arrows
Knight Inferno Tower
Knight
Archers Goblin Gang Inferno Tower Arrows The Log
Goblin Gang
Knight Inferno Tower Archers The Log
Inferno Tower
Knight Goblin Gang The Log Archers Arrows
Rocket
The Log
Goblin Barrel
The Log
Inferno Tower Archers Knight Goblin Gang Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Inferno Tower The Log
Inferno Tower Knight Goblin Gang The Log
Goblin Gang Inferno Tower Rocket Archers Knight
Inferno Tower Knight Goblin Gang
Arrows Rocket The Log
Arrows Goblin Gang The Log Archers
Inferno Tower Rocket Archers Arrows Goblin Gang
Rocket Arrows Inferno Tower The Log
Inferno Tower Goblin Gang
Knight Goblin Gang Archers Inferno Tower
Archers Goblin Gang Arrows Knight The Log
Arrows Inferno Tower Archers Goblin Gang
Inferno Tower Knight Goblin Gang Rocket The Log
Rocket Arrows Goblin Gang The Log
Inferno Tower Knight Goblin Gang
Inferno Tower Rocket Goblin Gang The Log
Arrows Knight Goblin Gang Inferno Tower
Arrows Archers Knight Goblin Gang The Log
Arrows The Log Archers Knight
Inferno Tower
Goblin Gang Archers Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Inferno Tower
Archers Arrows Knight Goblin Gang Rocket The Log
Goblin Gang Knight Inferno Tower Rocket The Log
Goblin Gang Rocket Knight Inferno Tower The Log
Inferno Tower Knight Goblin Gang
Arrows Rocket Archers Goblin Gang
Goblin Gang Rocket Archers Knight Inferno Tower
Inferno Tower Knight
Rocket Knight Inferno Tower The Log
Inferno Tower Goblin Gang
Knight Inferno Tower
Rocket Arrows The Log
Rocket Knight Goblin Gang Inferno Tower
Archers
Goblin Gang Inferno Tower Archers Knight Rocket The Log
Arrows Archers Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket The Log
Arrows The Log
Rocket Arrows The Log
Arrows Knight Rocket The Log
Rocket Arrows The Log
Arrows Rocket
Archers Arrows The Log
Arrows The Log
Arrows The Log
Rocket Goblin Gang
Rocket Arrows Knight The Log
Archers Arrows Rocket
Rocket Knight The Log
Arrows Rocket
Arrows The Log
Rocket Arrows The Log
Arrows Rocket The Log
Arrows Rocket
Rocket
Rocket Archers Arrows The Log
Rocket Arrows The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Rocket Arrows The Log
Archers Arrows
Rocket
Arrows Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Archers Goblin Gang Rocket
Rocket Archers Arrows
Arrows The Log
Knight Goblin Gang Rocket
Arrows The Log
Rocket Arrows
Goblin Gang Rocket The Log
Rocket
Rocket The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: