My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider
Giant Snowball
Skeletons Archers Musketeer Hog Rider
Zap
Skeletons Archers Mortar
Barbarian Barrel
Skeletons Ice Spirit Archers Mortar Musketeer
The Log
Skeletons Ice Spirit Archers Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Skeletons Archers Mortar Hog Rider
Arrows
Skeletons Ice Spirit Archers
Royal Delivery
Skeletons Ice Spirit Archers Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Archers Mortar Musketeer Hog Rider
Poison
Archers Mortar Musketeer
Lightning
Mortar Mini P.E.K.K.A Musketeer
Rocket
Mortar Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Archers Mortar Mini P.E.K.K.A Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Archers

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Archers Mortar Mini P.E.K.K.A Musketeer
Archers
Ice Spirit Mortar Mini P.E.K.K.A Hog Rider
Mortar
Ice Spirit Archers Musketeer Hog Rider The Log
Mini P.E.K.K.A
Ice Spirit Archers Musketeer Hog Rider The Log
Musketeer
Hog Rider Ice Spirit Mortar Mini P.E.K.K.A The Log
Hog Rider
Ice Spirit Musketeer The Log Archers Mortar Mini P.E.K.K.A
The Log
Hog Rider Mortar Mini P.E.K.K.A Musketeer

Defense Synergies 5 14

Skeletons
Musketeer Ice Spirit Archers Mortar Mini P.E.K.K.A The Log
Ice Spirit
Mini P.E.K.K.A Musketeer Skeletons Archers Mortar The Log
Archers
Skeletons Ice Spirit Mortar Mini P.E.K.K.A The Log
Mortar
Skeletons Ice Spirit Archers Musketeer The Log
Mini P.E.K.K.A
Ice Spirit The Log Skeletons Archers Musketeer
Musketeer
Skeletons Ice Spirit The Log Mortar Mini P.E.K.K.A
Hog Rider
The Log
Mini P.E.K.K.A Musketeer Skeletons Ice Spirit Archers Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Musketeer The Log
Mini P.E.K.K.A Skeletons Ice Spirit Mortar Musketeer The Log
Mortar Mini P.E.K.K.A Skeletons Archers Musketeer
Mini P.E.K.K.A Skeletons Mortar Musketeer
Mini P.E.K.K.A The Log
The Log Skeletons Archers Musketeer
Musketeer Ice Spirit Archers Mortar
Musketeer The Log
Mini P.E.K.K.A Skeletons Mortar Musketeer
Skeletons Ice Spirit Archers Mini P.E.K.K.A Musketeer
Archers Skeletons Musketeer The Log
Musketeer Archers
Mortar Mini P.E.K.K.A Skeletons Ice Spirit Musketeer The Log
Ice Spirit Mortar Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mortar
Ice Spirit Mortar Mini P.E.K.K.A The Log
Skeletons Mortar Mini P.E.K.K.A Musketeer
Ice Spirit Mortar Archers Musketeer The Log
Mortar The Log Ice Spirit Archers Musketeer
Mini P.E.K.K.A Mortar Musketeer
Archers Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Archers
Archers Mortar Mini P.E.K.K.A Musketeer The Log
Skeletons Ice Spirit Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Musketeer The Log
Skeletons Mini P.E.K.K.A Musketeer
Skeletons Ice Spirit Archers Musketeer
Mini P.E.K.K.A Skeletons Archers Musketeer
Mini P.E.K.K.A
Skeletons Ice Spirit Mortar Mini P.E.K.K.A The Log
Skeletons Musketeer
Mini P.E.K.K.A Musketeer
The Log
Mini P.E.K.K.A Skeletons
Archers Musketeer
Skeletons Ice Spirit Archers Mortar Mini P.E.K.K.A Musketeer The Log
Archers Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Musketeer The Log
Mortar Musketeer The Log
The Log
Musketeer The Log
Mortar The Log
Ice Spirit Musketeer
Archers Mortar Musketeer The Log
The Log Ice Spirit
The Log Mortar
Mini P.E.K.K.A Musketeer
Mortar Musketeer The Log
Archers Musketeer
Mortar Musketeer The Log
Mortar Musketeer
Mortar Musketeer The Log
Mortar Musketeer The Log
Mortar Musketeer The Log
Mortar
Mini P.E.K.K.A
Archers Mortar Mini P.E.K.K.A Musketeer The Log
Mortar The Log
Musketeer The Log
Musketeer The Log
Mortar Musketeer The Log
The Log Ice Spirit Mortar
Mortar The Log Musketeer
Mortar Musketeer The Log
Mortar Musketeer The Log
Archers Musketeer
Ice Spirit Musketeer
Mini P.E.K.K.A
Mortar Musketeer The Log
Ice Spirit
The Log
Ice Spirit Archers Musketeer
Archers Musketeer
The Log
Mini P.E.K.K.A Musketeer
The Log Mortar Musketeer
Musketeer
Ice Spirit Musketeer The Log
Musketeer
Mortar Musketeer The Log

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