My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Barbarians Hog Rider
Zap
Archers
Barbarian Barrel
Archers Knight Tesla Barbarians Ice Wizard
The Log
Archers Barbarians Hog Rider
Earthquake
Archers Tesla Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Barbarians Hog Rider Ice Wizard
Fireball
Archers Tesla Barbarians Hog Rider Ice Wizard
Poison
Archers Barbarians Ice Wizard
Lightning
Knight Tesla Ice Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Ice Wizard Tesla Fireball Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Ice Wizard

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider
Knight
Archers Hog Rider Fireball The Log Ice Wizard
Tesla
Barbarians
Hog Rider
Fireball
Hog Rider Knight The Log
Hog Rider
Knight Fireball The Log Archers Barbarians
The Log
Hog Rider Knight Fireball
Ice Wizard
Knight

Defense Synergies 5 8

Archers
Knight Tesla The Log Ice Wizard
Knight
Archers Tesla Ice Wizard Fireball The Log
Tesla
Knight The Log Archers Fireball
Barbarians
Fireball
The Log Knight Tesla Ice Wizard
Hog Rider
The Log
Tesla Fireball Archers Knight Ice Wizard
Ice Wizard
Knight Archers Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball The Log
Barbarians Knight Tesla The Log Ice Wizard
Tesla Barbarians Archers Knight Ice Wizard
Tesla Barbarians Knight Ice Wizard
Barbarians Fireball The Log
Fireball The Log Archers Tesla Ice Wizard
Tesla Archers Fireball Ice Wizard
Tesla Barbarians Fireball The Log
Tesla Barbarians Ice Wizard
Knight Archers Tesla Barbarians Ice Wizard
Archers Barbarians Ice Wizard Knight Tesla Fireball The Log
Tesla Archers Fireball Ice Wizard
Tesla Barbarians Knight Fireball The Log Ice Wizard
Fireball Tesla Barbarians The Log
Barbarians Knight Tesla
Barbarians Tesla Fireball The Log
Tesla Barbarians Knight Fireball
Tesla Fireball Archers Knight Barbarians The Log Ice Wizard
The Log Archers Knight Tesla Barbarians Fireball Ice Wizard
Barbarians Tesla
Archers Knight Tesla Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers Tesla Fireball
Fireball Archers Knight Tesla The Log
Barbarians Knight The Log
Knight Tesla Barbarians Fireball The Log
Barbarians Knight Tesla
Fireball Archers Tesla Ice Wizard
Archers Knight Tesla Barbarians Fireball Ice Wizard
Knight Tesla Barbarians
Knight Barbarians Fireball The Log
Tesla Barbarians
Knight Tesla Barbarians
Barbarians Fireball The Log
Barbarians Knight Tesla Fireball
Archers Tesla Barbarians Fireball
Tesla Barbarians Archers Knight Fireball The Log
Archers Tesla Barbarians Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Ice Wizard
Fireball The Log
Knight Barbarians Fireball The Log
Fireball The Log
Fireball Ice Wizard
Archers The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball
Knight Fireball The Log
Fireball Archers
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Archers Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Ice Wizard
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Archers Fireball Ice Wizard
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Barbarians Fireball
Fireball Archers Ice Wizard
The Log Fireball
Fireball Knight
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log

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