My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Graveyard
Giant Snowball
Archers Cannon Baby Dragon Graveyard
Zap
Archers Cannon Graveyard
Barbarian Barrel
Archers Knight Cannon Graveyard
The Log
Archers Cannon Graveyard
Earthquake
Archers Cannon Graveyard
Arrows
Archers Graveyard
Royal Delivery
Archers Knight Baby Dragon Graveyard
Fireball
Archers Cannon Baby Dragon
Poison
Archers Cannon Graveyard
Lightning
Knight Cannon Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Cannon Fireball Baby Dragon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Baby Dragon Graveyard
Arrows
Fireball Graveyard Archers Knight
Knight
Archers Baby Dragon Graveyard Arrows Fireball The Log
Cannon
Fireball
Arrows Graveyard Knight Baby Dragon The Log
Baby Dragon
Knight Graveyard Archers Fireball
The Log
Knight Fireball Graveyard
Graveyard
Arrows Knight Fireball Baby Dragon Archers The Log

Defense Synergies 4 12

Archers
Knight Cannon Baby Dragon The Log
Arrows
Knight Cannon Fireball
Knight
Archers Cannon Arrows Fireball Baby Dragon The Log
Cannon
Knight The Log Archers Arrows Fireball Baby Dragon
Fireball
The Log Arrows Knight Cannon
Baby Dragon
Archers Knight Cannon The Log
The Log
Cannon Fireball Archers Knight Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Baby Dragon The Log
Knight Cannon The Log
Cannon Archers Knight
Cannon Knight
Arrows Fireball The Log
Arrows Fireball The Log Archers Cannon Baby Dragon
Archers Arrows Cannon Fireball Baby Dragon
Arrows Cannon Fireball Baby Dragon The Log
Cannon
Knight Archers Cannon
Archers Arrows Knight Cannon Fireball Baby Dragon The Log
Arrows Archers Fireball Baby Dragon
Cannon Knight Fireball The Log
Fireball Arrows Cannon Baby Dragon The Log
Knight Cannon
Cannon Fireball The Log
Arrows Knight Cannon Fireball
Arrows Cannon Fireball Archers Knight Baby Dragon The Log
Arrows Baby Dragon The Log Archers Knight Cannon Fireball
Cannon
Archers Arrows Knight Cannon Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball
Fireball Archers Arrows Knight Baby Dragon The Log
Knight The Log
Knight Fireball The Log
Knight Cannon
Arrows Fireball Archers Baby Dragon
Archers Knight Fireball
Knight
Knight Fireball Baby Dragon The Log
Cannon
Knight
Arrows Fireball The Log
Knight Cannon Fireball
Archers Cannon Fireball Baby Dragon
Archers Knight Fireball Baby Dragon The Log
Arrows Archers Cannon Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Baby Dragon The Log
Arrows Fireball Baby Dragon The Log
Arrows Fireball Baby Dragon The Log
Arrows Knight Fireball The Log
Fireball Arrows Baby Dragon The Log
Arrows Fireball Baby Dragon
Archers Arrows Baby Dragon The Log
Arrows Fireball The Log Baby Dragon
Arrows Fireball The Log
Fireball
Arrows Knight Fireball The Log
Fireball Archers Arrows Baby Dragon
Knight Fireball Baby Dragon The Log
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon The Log
Arrows Fireball Baby Dragon The Log
Arrows Fireball Baby Dragon The Log
Arrows Fireball
Archers Arrows Fireball Baby Dragon The Log
Arrows Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Arrows Fireball
The Log
Arrows Fireball Baby Dragon The Log
Arrows The Log Fireball Baby Dragon
Arrows Fireball The Log Baby Dragon
Fireball Arrows Baby Dragon The Log
Fireball Arrows Baby Dragon The Log
Archers Arrows Fireball Baby Dragon
Fireball
Fireball
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Archers Fireball
Fireball Archers Arrows Baby Dragon
Arrows The Log Fireball
Fireball Knight Baby Dragon
Arrows The Log Fireball Baby Dragon
Arrows Fireball
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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