My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tombstone Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Goblin Barrel
Giant Snowball
Archers Tombstone Goblin Barrel Baby Dragon
Zap
Archers Tombstone Goblin Barrel
Barbarian Barrel
Archers Knight Elite Barbarians Tombstone Goblin Barrel
The Log
Archers Elite Barbarians Tombstone Goblin Barrel
Earthquake
Archers Tombstone Goblin Barrel
Arrows
Archers Tombstone Goblin Barrel
Royal Delivery
Archers Knight Elite Barbarians Goblin Barrel Baby Dragon
Fireball
Archers Elite Barbarians Tombstone Goblin Barrel Baby Dragon
Poison
Archers Tombstone
Lightning
Knight Elite Barbarians Tombstone Baby Dragon
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Rocket Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Tombstone Goblin Barrel Baby Dragon Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Tombstone

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Elite Barbarians Baby Dragon
Knight
Archers Goblin Barrel Baby Dragon Elite Barbarians The Log
Elite Barbarians
Archers Knight The Log
Tombstone
Rocket
Goblin Barrel
Knight Baby Dragon
Baby Dragon
Knight Archers Goblin Barrel
The Log
Knight Elite Barbarians

Defense Synergies 1 10

Archers
Knight Tombstone Baby Dragon The Log
Knight
Archers Baby Dragon The Log
Elite Barbarians
The Log
Tombstone
Archers Rocket Baby Dragon
Rocket
Tombstone The Log
Goblin Barrel
Baby Dragon
Archers Knight Tombstone The Log
The Log
Archers Knight Elite Barbarians Rocket Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tombstone Baby Dragon The Log
Elite Barbarians Knight Tombstone The Log
Rocket Archers Knight Elite Barbarians Tombstone
Elite Barbarians Knight Tombstone
Elite Barbarians Tombstone Rocket The Log
The Log Archers Baby Dragon
Rocket Archers Tombstone Baby Dragon
Rocket Baby Dragon The Log
Elite Barbarians Tombstone
Knight Elite Barbarians Archers
Archers Knight Tombstone Baby Dragon The Log
Archers Baby Dragon
Tombstone Knight Elite Barbarians Rocket The Log
Rocket Tombstone Baby Dragon The Log
Elite Barbarians Knight Tombstone
Rocket Elite Barbarians The Log
Knight Elite Barbarians Tombstone
Tombstone Archers Knight Elite Barbarians Baby Dragon The Log
Baby Dragon The Log Archers Knight Tombstone
Elite Barbarians
Archers Knight Elite Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Elite Barbarians Tombstone
Archers Knight Elite Barbarians Rocket Baby Dragon The Log
Tombstone Knight Elite Barbarians Rocket The Log
Rocket Knight Elite Barbarians The Log
Knight Elite Barbarians Tombstone
Rocket Archers Baby Dragon
Rocket Archers Knight Elite Barbarians Tombstone
Knight Elite Barbarians
Rocket Knight Elite Barbarians Tombstone Baby Dragon The Log
Tombstone
Knight Elite Barbarians Tombstone
Rocket Elite Barbarians The Log
Elite Barbarians Rocket Knight Tombstone
Archers Baby Dragon
Elite Barbarians Tombstone Archers Knight Rocket Baby Dragon The Log
Archers Elite Barbarians Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Baby Dragon The Log
Baby Dragon The Log
Rocket Baby Dragon The Log
Knight Rocket The Log
Rocket Baby Dragon The Log
Rocket Baby Dragon
Archers Baby Dragon The Log
The Log Baby Dragon
The Log
Rocket Elite Barbarians
Rocket Knight The Log
Archers Rocket Baby Dragon
Rocket Knight Elite Barbarians Baby Dragon The Log
Rocket Baby Dragon
Elite Barbarians Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket
Rocket
Rocket Archers Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket
Rocket The Log
Rocket Baby Dragon The Log
The Log Baby Dragon
The Log Baby Dragon
Baby Dragon The Log
Rocket Baby Dragon The Log
Elite Barbarians Archers Baby Dragon
Rocket
Elite Barbarians
Rocket The Log
Rocket
Rocket The Log
Archers Tombstone Rocket
Rocket Archers Baby Dragon
The Log
Knight Rocket Baby Dragon
The Log Baby Dragon
Rocket
Elite Barbarians
Elite Barbarians Rocket Baby Dragon The Log
Rocket
Rocket Baby Dragon The Log

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