My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Elixir Collector Three Musketeers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Three Musketeers
Giant Snowball
Goblins Archers Minions Three Musketeers
Zap
Goblins Archers Minions Three Musketeers
Barbarian Barrel
Goblins Archers Knight Three Musketeers
The Log
Goblins Archers Three Musketeers
Earthquake
Archers Elixir Collector
Arrows
Goblins Archers Minions
Royal Delivery
Goblins Archers Knight Minions Three Musketeers
Fireball
Archers Minions Elixir Collector Three Musketeers
Poison
Archers Minions Elixir Collector Three Musketeers
Lightning
Knight Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Knight Minions Elixir Collector Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Knight

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers
Zap
Goblins Archers Knight Minions Three Musketeers Golem
Archers
Knight Goblins Zap Golem
Knight
Archers Minions Three Musketeers Zap
Minions
Knight Zap Golem
Elixir Collector
Three Musketeers
Knight Zap
Golem
Zap Archers Minions

Defense Synergies 2 9

Goblins
Zap Archers Knight
Zap
Goblins Archers Knight Minions Three Musketeers
Archers
Knight Goblins Zap Minions
Knight
Archers Minions Goblins Zap Three Musketeers
Minions
Knight Zap Archers
Elixir Collector
Three Musketeers
Zap Knight
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions
Goblins Zap Knight Minions Three Musketeers
Three Musketeers Goblins Archers Knight Minions
Three Musketeers Goblins Knight Minions
Goblins Zap Archers Minions
Minions Three Musketeers Zap Archers
Zap
Three Musketeers Goblins Minions
Knight Goblins Archers
Goblins Archers Minions Zap Knight
Minions Three Musketeers Zap Archers
Zap Knight Minions Three Musketeers
Three Musketeers Goblins Zap Minions
Knight Three Musketeers
Zap Three Musketeers
Three Musketeers Goblins Knight Minions
Goblins Zap Archers Knight Minions Three Musketeers
Zap Archers Knight Minions
Three Musketeers
Goblins Archers Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Archers
Zap Archers Knight
Goblins Zap Knight Minions
Zap Knight
Knight Three Musketeers
Zap Archers Minions Three Musketeers
Goblins Archers Knight Minions
Knight
Zap Goblins Knight Minions
Three Musketeers
Knight Minions
Zap
Knight Three Musketeers
Archers Three Musketeers
Goblins Zap Archers Knight Minions Three Musketeers
Minions Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Zap
Zap Minions
Archers
Zap
Zap
Goblins Minions Three Musketeers
Zap Knight
Zap Archers
Knight Three Musketeers
Minions
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers
Minions
Zap Archers Three Musketeers
Zap
Minions
Zap
Zap
Zap
Zap
Zap
Zap Archers
Zap Minions
Zap
Zap
Zap Archers Minions
Zap Archers Three Musketeers
Knight Three Musketeers
Zap
Zap
Three Musketeers
Zap Minions
Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: