My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Flying Machine Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Flying Machine Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Flying Machine Witch Balloon
Zap
Archers Flying Machine Witch Balloon
Barbarian Barrel
Archers Knight Valkyrie Witch
The Log
Archers Witch
Earthquake
Archers Witch
Arrows
Archers Flying Machine Witch
Royal Delivery
Archers Knight Valkyrie Flying Machine Witch Balloon
Fireball
Archers Flying Machine Witch Balloon
Poison
Archers Flying Machine Witch Balloon
Lightning
Knight Valkyrie Witch Balloon
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Knight Valkyrie Flying Machine Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Knight Valkyrie

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Balloon Mega Knight
Knight
Archers Balloon Flying Machine Witch
Valkyrie
Archers Balloon Flying Machine Witch
Flying Machine
Knight Valkyrie Balloon Mega Knight
Rage
Witch Balloon
Witch
Rage Knight Valkyrie Mega Knight
Balloon
Knight Valkyrie Rage Archers Flying Machine Mega Knight
Mega Knight
Archers Flying Machine Witch Balloon

Defense Synergies 2 8

Archers
Knight Valkyrie Witch Mega Knight
Knight
Archers Flying Machine Witch
Valkyrie
Archers Flying Machine Witch
Flying Machine
Knight Valkyrie Mega Knight
Rage
Witch
Archers Knight Valkyrie Mega Knight
Balloon
Mega Knight
Archers Flying Machine Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Flying Machine
Knight Valkyrie Flying Machine Witch Mega Knight
Witch Mega Knight Archers Knight Valkyrie
Witch Knight Valkyrie Mega Knight
Valkyrie Mega Knight
Archers Valkyrie Flying Machine Mega Knight
Archers Flying Machine Witch
Valkyrie Flying Machine Mega Knight
Witch
Knight Archers Valkyrie Mega Knight
Archers Valkyrie Witch Knight Flying Machine Mega Knight
Archers Flying Machine Witch
Mega Knight Knight Valkyrie Flying Machine Witch
Valkyrie Mega Knight Witch
Knight Mega Knight
Mega Knight
Mega Knight Knight Valkyrie Witch
Mega Knight Archers Knight Valkyrie Flying Machine Witch
Valkyrie Witch Archers Knight Flying Machine Mega Knight
Valkyrie Mega Knight Archers Knight Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Archers Witch
Archers Knight Valkyrie Flying Machine Mega Knight
Mega Knight Knight Valkyrie Witch
Valkyrie Mega Knight Knight
Knight Valkyrie Witch Mega Knight
Archers Flying Machine Witch
Archers Knight Valkyrie Flying Machine Witch
Mega Knight Knight Valkyrie
Mega Knight Knight Valkyrie Flying Machine Witch
Witch
Mega Knight Knight Valkyrie Flying Machine Witch
Mega Knight Valkyrie
Mega Knight Knight Valkyrie Witch
Archers Valkyrie Flying Machine Witch Mega Knight
Witch Archers Knight Valkyrie Flying Machine
Valkyrie Mega Knight Archers Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Flying Machine
Flying Machine
Flying Machine
Knight Valkyrie Flying Machine
Valkyrie Mega Knight
Flying Machine Witch
Archers Flying Machine Witch
Flying Machine
Flying Machine
Knight Valkyrie Flying Machine
Archers Flying Machine
Flying Machine Knight
Flying Machine
Flying Machine
Flying Machine Witch
Flying Machine Mega Knight
Archers Flying Machine Mega Knight
Valkyrie Flying Machine Witch Mega Knight
Mega Knight
Flying Machine
Valkyrie Witch Mega Knight
Witch
Flying Machine Witch
Flying Machine Witch Mega Knight
Archers Flying Machine Witch
Flying Machine Witch
Mega Knight
Mega Knight
Archers Flying Machine Witch
Archers Flying Machine Witch
Knight Valkyrie Flying Machine Mega Knight
Flying Machine
Flying Machine Mega Knight
Flying Machine Witch
Flying Machine Witch
Flying Machine Witch Mega Knight

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