Deck 3.9


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Good

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Baby Dragon Witch Ice Wizard

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Valkyrie Graveyard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Archers Graveyard
Giant Snowball Archers Baby Dragon Witch Graveyard
Zap Archers Witch Graveyard
Barbarian Barrel Archers Knight Valkyrie Witch Ice Wizard Graveyard
The Log Archers Witch Graveyard
Earthquake Archers Witch Graveyard
Arrows Archers Witch Graveyard
Royal Delivery Archers Knight Valkyrie Baby Dragon Witch Ice Wizard Graveyard
Fireball Archers Baby Dragon Witch Ice Wizard
Poison Archers Witch Ice Wizard Graveyard
Lightning Knight Valkyrie Baby Dragon Witch Ice Wizard
Rocket Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Freeze Ice Wizard

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Ice Wizard Valkyrie Baby Dragon Freeze Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Ice Wizard Valkyrie

Synergies   5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers + Knight Graveyard Ice Wizard Freeze
Knight + Archers Ice Wizard Graveyard Baby Dragon
Valkyrie + Graveyard Witch
Baby Dragon + Knight Witch
+ Graveyard Archers
+ Valkyrie Graveyard Baby Dragon
+ Knight Archers Graveyard
+ Freeze Knight Archers Valkyrie Witch Ice Wizard

Counters   36 85

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Baby Dragon Valkyrie Knight
Ice Wizard Valkyrie Archers Knight Baby Dragon Witch
Valkyrie Knight Witch Archers Baby Dragon Ice Wizard
Knight Baby Dragon
Knight Witch Archers Ice Wizard Baby Dragon Valkyrie
Ice Wizard Baby Dragon
Ice Wizard Baby Dragon Valkyrie Archers
Baby Dragon Ice Wizard Witch Archers
Valkyrie Knight Witch Baby Dragon
Ice Wizard Archers Knight Witch
Valkyrie Freeze Ice Wizard Knight Witch
Witch Valkyrie Baby Dragon
Archers Baby Dragon Witch Ice Wizard
Ice Wizard Knight Archers Valkyrie Baby Dragon Witch
Knight Witch Valkyrie
Archers Ice Wizard Knight Valkyrie Witch
Valkyrie Baby Dragon Knight
Witch Ice Wizard Freeze Knight
Ice Wizard Valkyrie Knight Baby Dragon
Ice Wizard Knight Witch Valkyrie
Witch Baby Dragon Ice Wizard Knight Archers
Archers Baby Dragon Witch Ice Wizard
Baby Dragon
Baby Dragon Witch Ice Wizard Valkyrie
Knight
Knight Witch
Ice Wizard Witch Valkyrie Knight Archers
Ice Wizard Witch Knight
Graveyard Ice Wizard Freeze Witch
Ice Wizard Valkyrie Knight Baby Dragon
Valkyrie Baby Dragon
Graveyard
Ice Wizard Witch Valkyrie Baby Dragon
Valkyrie
Valkyrie Archers Ice Wizard Witch Baby Dragon
Archers Ice Wizard Baby Dragon Witch Valkyrie
Freeze Archers Baby Dragon Valkyrie
Baby Dragon Archers Valkyrie Witch Knight Ice Wizard
Archers Freeze Baby Dragon Ice Wizard
Baby Dragon Witch Knight Archers Ice Wizard
Knight Witch Valkyrie
Valkyrie Knight Witch Ice Wizard
Valkyrie Ice Wizard Witch Knight
Valkyrie Baby Dragon Ice Wizard Knight Witch
Archers Ice Wizard Freeze Witch
Ice Wizard Knight Baby Dragon
Knight Valkyrie
Baby Dragon Ice Wizard Archers
Knight Valkyrie Ice Wizard
Valkyrie Archers Witch Knight Ice Wizard
Knight Valkyrie
Witch Knight Valkyrie
Knight Witch Ice Wizard Graveyard
Knight Witch
Knight Archers Witch Ice Wizard Valkyrie
Knight Archers Ice Wizard Baby Dragon Valkyrie
Knight Valkyrie Ice Wizard Witch
Valkyrie Baby Dragon Witch Knight
Knight Archers Valkyrie Witch Ice Wizard
Knight Valkyrie Baby Dragon
Ice Wizard Valkyrie Knight Archers Baby Dragon Witch
Archers Baby Dragon Witch Ice Wizard
Knight Valkyrie Archers Witch Ice Wizard
Valkyrie Knight Archers Baby Dragon
Ice Wizard
Archers Valkyrie Ice Wizard Knight Baby Dragon Witch
Baby Dragon Knight Valkyrie Witch Graveyard Freeze Ice Wizard
Archers Baby Dragon Ice Wizard Witch
Witch Valkyrie Knight

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Witch Freeze Baby Dragon Valkyrie Ice Wizard Knight Archers
Baby Dragon Archers Witch Knight
Ice Wizard Baby Dragon Witch Knight Valkyrie Archers
Baby Dragon Archers Valkyrie Ice Wizard Knight Witch
Ice Wizard Baby Dragon Witch Freeze Archers
Knight Baby Dragon Witch Valkyrie Ice Wizard Archers
Witch Ice Wizard Valkyrie Baby Dragon Knight Archers
Ice Wizard Knight Valkyrie Archers Baby Dragon Witch
Archers Baby Dragon Ice Wizard Witch
Baby Dragon
Valkyrie
Archers Knight Witch
Archers Witch Baby Dragon
Valkyrie Archers Knight Witch Ice Wizard