My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Archers Knight Tesla Elite Barbarians Wizard
The Log
Archers Elite Barbarians
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Knight Elite Barbarians Wizard P.E.K.K.A
Fireball
Archers Tesla Elite Barbarians Wizard
Poison
Archers Wizard
Lightning
Knight Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Knight Tesla Fireball Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Knight Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Elite Barbarians P.E.K.K.A
Knight
Archers Elite Barbarians Fireball Wizard
Tesla
Elite Barbarians
Rage Archers Knight Fireball Wizard
Fireball
Knight Elite Barbarians
Wizard
Knight Elite Barbarians Rage P.E.K.K.A
Rage
Elite Barbarians Wizard
P.E.K.K.A
Archers Wizard

Defense Synergies 2 8

Archers
Knight Tesla P.E.K.K.A
Knight
Archers Tesla Fireball Wizard
Tesla
Knight Archers Fireball Wizard
Elite Barbarians
Wizard
Fireball
Knight Tesla
Wizard
Knight Tesla Elite Barbarians P.E.K.K.A
Rage
P.E.K.K.A
Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Wizard
Elite Barbarians P.E.K.K.A Knight Tesla
Tesla P.E.K.K.A Archers Knight Elite Barbarians
Tesla Elite Barbarians P.E.K.K.A Knight
Elite Barbarians Fireball P.E.K.K.A
Fireball Archers Tesla
Tesla Archers Fireball Wizard
Tesla Fireball P.E.K.K.A
Tesla P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Archers Tesla
Archers Knight Tesla Fireball Wizard
Tesla Archers Fireball Wizard
Tesla P.E.K.K.A Knight Elite Barbarians Fireball Wizard
Fireball Wizard Tesla P.E.K.K.A
Elite Barbarians P.E.K.K.A Knight Tesla
Tesla Elite Barbarians Fireball P.E.K.K.A
Tesla Wizard Knight Elite Barbarians Fireball P.E.K.K.A
Tesla Fireball Archers Knight Elite Barbarians Wizard
Wizard Archers Knight Tesla Fireball
P.E.K.K.A Tesla Elite Barbarians
Wizard Archers Knight Tesla Elite Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla Elite Barbarians Fireball P.E.K.K.A
Fireball Archers Knight Tesla Elite Barbarians Wizard
P.E.K.K.A Knight Elite Barbarians
P.E.K.K.A Knight Tesla Elite Barbarians Fireball
P.E.K.K.A Knight Tesla Elite Barbarians
Fireball Wizard Archers Tesla
P.E.K.K.A Archers Knight Tesla Elite Barbarians Fireball
P.E.K.K.A Knight Tesla Elite Barbarians
P.E.K.K.A Knight Elite Barbarians Fireball
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla Elite Barbarians
P.E.K.K.A Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Knight Tesla Fireball Wizard
Wizard Archers Tesla Fireball
Tesla Elite Barbarians Archers Knight Fireball P.E.K.K.A
Archers Tesla Elite Barbarians Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball Wizard
Fireball Wizard
Archers Wizard
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Knight Fireball Wizard
Fireball Archers Wizard
Knight Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball
Archers Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Archers Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Archers Fireball
Fireball Archers Wizard
Fireball
Fireball Knight Wizard
Fireball Wizard
Fireball
Elite Barbarians P.E.K.K.A
Elite Barbarians Fireball
Fireball
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: