My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Furnace Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Rascals Royal Giant Furnace Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Furnace Baby Dragon
Zap
Archers Royal Giant Furnace
Barbarian Barrel
Archers Knight Rascals Furnace Ice Wizard
The Log
Archers Rascals Royal Giant Furnace
Earthquake
Archers Furnace
Arrows
Archers Rascals Furnace
Royal Delivery
Archers Knight Rascals Baby Dragon Ice Wizard
Fireball
Archers Rascals Furnace Baby Dragon Ice Wizard
Poison
Archers Rascals Furnace Ice Wizard
Lightning
Knight Furnace Baby Dragon Ice Wizard
Rocket
Rascals Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Ice Wizard Fireball Furnace Baby Dragon Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Ice Wizard Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant Baby Dragon
Knight
Archers Baby Dragon Fireball Furnace Ice Wizard
Rascals
Baby Dragon
Royal Giant
Fireball Furnace Ice Wizard Archers Baby Dragon
Fireball
Royal Giant Knight Baby Dragon
Furnace
Royal Giant Knight Baby Dragon
Baby Dragon
Knight Archers Rascals Royal Giant Fireball Furnace Ice Wizard
Ice Wizard
Royal Giant Knight Baby Dragon

Defense Synergies 3 11

Archers
Knight Rascals Furnace Baby Dragon Ice Wizard
Knight
Archers Ice Wizard Fireball Furnace Baby Dragon
Rascals
Archers Baby Dragon
Royal Giant
Fireball
Knight Ice Wizard
Furnace
Archers Knight Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Archers Knight Rascals Furnace
Ice Wizard
Knight Baby Dragon Archers Fireball Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon
Knight Rascals Furnace Ice Wizard
Furnace Archers Knight Rascals Ice Wizard
Knight Rascals Furnace Ice Wizard
Fireball
Fireball Archers Rascals Furnace Baby Dragon Ice Wizard
Furnace Archers Rascals Fireball Baby Dragon Ice Wizard
Rascals Fireball Baby Dragon
Rascals Furnace Ice Wizard
Knight Archers Rascals Ice Wizard
Archers Ice Wizard Knight Rascals Fireball Furnace Baby Dragon
Archers Rascals Fireball Furnace Baby Dragon Ice Wizard
Furnace Knight Rascals Fireball Ice Wizard
Fireball Rascals Furnace Baby Dragon
Knight Rascals Furnace
Rascals Fireball Furnace
Knight Rascals Fireball Furnace
Fireball Archers Knight Rascals Furnace Baby Dragon Ice Wizard
Furnace Baby Dragon Archers Knight Rascals Fireball Ice Wizard
Rascals Archers Knight Fireball Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Archers Fireball Furnace
Fireball Archers Knight Baby Dragon
Knight Rascals Furnace
Knight Rascals Fireball
Knight Rascals
Fireball Furnace Archers Rascals Baby Dragon Ice Wizard
Rascals Archers Knight Fireball Furnace Ice Wizard
Knight Rascals
Knight Fireball Baby Dragon
Knight Rascals
Fireball
Rascals Knight Fireball
Archers Rascals Fireball Furnace Baby Dragon
Rascals Archers Knight Fireball Furnace Baby Dragon
Archers Rascals Fireball Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rascals Baby Dragon
Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon
Knight Rascals Fireball
Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon Ice Wizard
Archers Furnace Baby Dragon
Fireball Baby Dragon Ice Wizard
Fireball
Fireball
Knight Fireball
Fireball Archers Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Fireball
Archers Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Furnace Baby Dragon Ice Wizard
Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Archers Fireball Furnace Baby Dragon Ice Wizard
Fireball
Fireball
Fireball
Fireball
Fireball
Archers Fireball
Fireball Archers Baby Dragon Ice Wizard
Fireball
Fireball Knight Rascals Baby Dragon
Fireball Baby Dragon
Fireball
Rascals Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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