My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Rascals Elixir Collector X-Bow Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals X-Bow Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Princess
Zap
Archers X-Bow Princess
Barbarian Barrel
Archers Knight Rascals X-Bow Princess Electro Wizard
The Log
Archers Rascals X-Bow Princess
Earthquake
Archers Elixir Collector X-Bow
Arrows
Archers Rascals Princess
Royal Delivery
Archers Knight Rascals Princess Electro Wizard
Fireball
Archers Rascals Elixir Collector X-Bow Princess Electro Wizard
Poison
Archers Rascals Elixir Collector X-Bow Princess Electro Wizard
Lightning
Knight Elixir Collector X-Bow Electro Wizard
Rocket
Rascals Elixir Collector X-Bow

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Princess Electro Wizard Rascals Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Princess

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight X-Bow
Knight
Archers X-Bow Princess The Log Electro Wizard
Rascals
Electro Wizard
Elixir Collector
X-Bow
Knight The Log Archers
The Log
X-Bow Knight Princess
Princess
Knight The Log
Electro Wizard
Knight Rascals

Defense Synergies 5 10

Archers
Knight Rascals X-Bow The Log Electro Wizard
Knight
Archers X-Bow Princess Electro Wizard The Log
Rascals
Archers The Log Princess
Elixir Collector
X-Bow
Knight The Log Archers Electro Wizard
The Log
X-Bow Archers Knight Rascals Princess Electro Wizard
Princess
Knight Rascals The Log
Electro Wizard
Knight Archers X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight X-Bow The Log Electro Wizard
Knight Rascals X-Bow The Log Electro Wizard
Archers Knight Rascals Electro Wizard
Knight Rascals Electro Wizard
X-Bow The Log Princess
The Log Archers Rascals X-Bow Electro Wizard
Electro Wizard Archers Rascals X-Bow Princess
Rascals X-Bow The Log Electro Wizard
Rascals X-Bow Princess
Knight Archers Rascals Electro Wizard
Archers Electro Wizard Knight Rascals X-Bow The Log Princess
Archers Rascals Princess Electro Wizard
Knight Rascals X-Bow The Log Electro Wizard
Rascals X-Bow The Log Princess Electro Wizard
Knight Rascals X-Bow Electro Wizard
Rascals X-Bow The Log Electro Wizard
Knight Rascals X-Bow Electro Wizard
Archers Knight Rascals X-Bow The Log Electro Wizard
The Log Archers Knight Rascals Princess Electro Wizard
Electro Wizard
Rascals Archers Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Archers X-Bow Electro Wizard
Electro Wizard Archers Knight X-Bow The Log
Knight Rascals The Log Electro Wizard
Knight Rascals X-Bow The Log Electro Wizard
Knight Rascals
Archers Rascals Princess Electro Wizard
Rascals Archers Knight Electro Wizard
Knight Rascals
Electro Wizard Knight X-Bow The Log
Knight Rascals
The Log Electro Wizard
Rascals Knight
Archers Rascals Princess
Rascals Electro Wizard Archers Knight X-Bow The Log
Archers Rascals The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Rascals X-Bow The Log
X-Bow The Log Princess Electro Wizard
X-Bow The Log
Knight Rascals The Log
The Log
Princess
Archers The Log Princess
X-Bow The Log Princess
The Log X-Bow
X-Bow Electro Wizard
Knight X-Bow The Log Princess Electro Wizard
Archers Princess
Knight The Log Princess
X-Bow Princess
Princess X-Bow The Log
X-Bow The Log Princess
X-Bow The Log Princess
Archers X-Bow The Log Princess Electro Wizard
X-Bow The Log Princess
X-Bow The Log
Princess
X-Bow The Log
X-Bow The Log
The Log Princess
X-Bow The Log Princess Electro Wizard
X-Bow The Log Princess
X-Bow The Log
Archers X-Bow Princess Electro Wizard
Electro Wizard
X-Bow The Log
Princess Electro Wizard
The Log Princess
Electro Wizard Archers X-Bow Princess
Archers Princess Electro Wizard
The Log
Knight Rascals Princess Electro Wizard
The Log Princess
Rascals The Log Princess Electro Wizard
Princess Electro Wizard
X-Bow The Log Princess Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: