My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Musketeer Battle Ram Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Battle Ram Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Battle Ram
Giant Snowball
Archers Musketeer Battle Ram
Zap
Archers Royal Giant Battle Ram
Barbarian Barrel
Archers Knight Musketeer Battle Ram Hunter
The Log
Archers Royal Giant Musketeer Battle Ram Hunter
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Musketeer Battle Ram Hunter
Fireball
Archers Musketeer Battle Ram Hunter
Poison
Archers Musketeer Hunter
Lightning
Knight Musketeer Battle Ram Hunter
Rocket
Musketeer Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Archers Knight Musketeer Battle Ram Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel The Log Archers Knight

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant Battle Ram Barbarian Barrel
Knight
Archers Musketeer Battle Ram Barbarian Barrel Hunter The Log
Royal Giant
Barbarian Barrel Hunter Archers Musketeer The Log
Musketeer
Knight Royal Giant Battle Ram Barbarian Barrel The Log
Battle Ram
Knight The Log Archers Musketeer Barbarian Barrel Hunter
Barbarian Barrel
Royal Giant Archers Knight Musketeer Battle Ram Hunter
Hunter
Royal Giant Knight Battle Ram Barbarian Barrel
The Log
Battle Ram Knight Royal Giant Musketeer

Defense Synergies 5 6

Archers
Knight Barbarian Barrel The Log
Knight
Archers Musketeer Hunter Barbarian Barrel The Log
Royal Giant
Musketeer
Knight The Log Barbarian Barrel
Battle Ram
Barbarian Barrel
Archers Knight Musketeer Hunter
Hunter
Knight Barbarian Barrel The Log
The Log
Musketeer Archers Knight Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Barbarian Barrel The Log
Hunter Knight Musketeer The Log
Hunter Archers Knight Musketeer
Hunter Knight Musketeer
Barbarian Barrel The Log
Barbarian Barrel The Log Archers Musketeer Hunter
Musketeer Hunter Archers
Musketeer Barbarian Barrel The Log
Hunter Musketeer
Knight Archers Musketeer Barbarian Barrel Hunter
Archers Knight Musketeer Barbarian Barrel Hunter The Log
Musketeer Hunter Archers
Hunter Knight Musketeer The Log
Barbarian Barrel Hunter The Log
Knight Hunter
Hunter The Log
Knight Musketeer Hunter
Archers Knight Musketeer Barbarian Barrel Hunter The Log
Barbarian Barrel Hunter The Log Archers Knight Musketeer
Musketeer Hunter
Archers Knight Musketeer Barbarian Barrel Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Barbarian Barrel
Archers Knight Musketeer Barbarian Barrel Hunter The Log
Knight Musketeer Hunter The Log
Hunter Knight Musketeer Barbarian Barrel The Log
Knight Musketeer Hunter
Archers Musketeer Hunter
Archers Knight Musketeer Hunter
Knight Hunter
Knight Barbarian Barrel The Log
Musketeer
Knight Musketeer Hunter
The Log
Knight Hunter
Archers Musketeer
Archers Knight Musketeer Barbarian Barrel Hunter The Log
Archers Musketeer Barbarian Barrel Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Barbarian Barrel The Log
Musketeer Barbarian Barrel The Log
Barbarian Barrel The Log
Knight Musketeer Barbarian Barrel The Log
Barbarian Barrel The Log
Musketeer Hunter
Archers Musketeer The Log
The Log Barbarian Barrel Hunter
The Log
Musketeer
Knight Musketeer Barbarian Barrel The Log
Archers Musketeer
Knight Musketeer Barbarian Barrel Hunter The Log
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel The Log
Musketeer Barbarian Barrel Hunter The Log
Musketeer Barbarian Barrel The Log
Barbarian Barrel
Archers Musketeer Barbarian Barrel Hunter The Log
Barbarian Barrel The Log
Musketeer The Log
Musketeer The Log
Musketeer Barbarian Barrel The Log
The Log Barbarian Barrel Hunter
The Log Musketeer Barbarian Barrel Hunter
Musketeer The Log
Musketeer Barbarian Barrel The Log
Archers Musketeer Hunter
Musketeer
Musketeer Hunter The Log
The Log
Archers Musketeer Barbarian Barrel
Archers Musketeer Hunter
The Log Barbarian Barrel
Knight Musketeer Hunter
The Log Musketeer
Musketeer
Musketeer The Log
Musketeer
Musketeer Barbarian Barrel The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: