My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Musketeer Hog Rider Baby Dragon
Zap
Archers
Barbarian Barrel
Archers Knight Musketeer
The Log
Archers Musketeer Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Musketeer Hog Rider Baby Dragon
Fireball
Archers Musketeer Hog Rider Baby Dragon
Poison
Archers Musketeer
Lightning
Knight Musketeer Baby Dragon
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Musketeer Hog Rider Baby Dragon Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Knight Musketeer

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider Baby Dragon Mega Knight
Knight
Archers Musketeer Hog Rider Baby Dragon Poison The Log
Musketeer
Knight Hog Rider Baby Dragon The Log Mega Knight
Hog Rider
Knight Musketeer The Log Archers Baby Dragon Poison Mega Knight
Baby Dragon
Knight Archers Musketeer Hog Rider Poison Mega Knight
Poison
Knight Hog Rider Baby Dragon The Log Mega Knight
The Log
Hog Rider Knight Musketeer Poison Mega Knight
Mega Knight
Archers Musketeer Hog Rider Baby Dragon Poison The Log

Defense Synergies 3 13

Archers
Knight Baby Dragon The Log Mega Knight
Knight
Archers Musketeer Baby Dragon Poison The Log
Musketeer
Knight The Log Baby Dragon Mega Knight
Hog Rider
Baby Dragon
Archers Knight Musketeer The Log Mega Knight
Poison
Knight The Log Mega Knight
The Log
Musketeer Archers Knight Baby Dragon Poison Mega Knight
Mega Knight
Archers Musketeer Baby Dragon Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Baby Dragon The Log
Knight Musketeer The Log Mega Knight
Mega Knight Archers Knight Musketeer
Knight Musketeer Mega Knight
Poison The Log Mega Knight
The Log Archers Musketeer Baby Dragon Mega Knight
Musketeer Archers Baby Dragon Poison
Musketeer Baby Dragon Poison The Log Mega Knight
Musketeer
Knight Archers Musketeer Mega Knight
Archers Poison Knight Musketeer Baby Dragon The Log Mega Knight
Musketeer Archers Baby Dragon Poison
Mega Knight Knight Musketeer The Log
Mega Knight Baby Dragon Poison The Log
Knight Mega Knight
The Log Mega Knight
Mega Knight Knight Musketeer Poison
Mega Knight Archers Knight Musketeer Baby Dragon The Log
Baby Dragon Poison The Log Archers Knight Musketeer Mega Knight
Musketeer
Mega Knight Archers Knight Musketeer Baby Dragon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers
Poison Archers Knight Musketeer Baby Dragon The Log Mega Knight
Mega Knight Knight Musketeer The Log
Mega Knight Knight Musketeer The Log
Knight Musketeer Mega Knight
Poison Archers Musketeer Baby Dragon
Archers Knight Musketeer
Mega Knight Knight
Mega Knight Knight Baby Dragon Poison The Log
Musketeer
Mega Knight Knight Musketeer
Mega Knight Poison The Log
Mega Knight Knight
Archers Musketeer Baby Dragon Mega Knight
Archers Knight Musketeer Baby Dragon Poison The Log
Poison Mega Knight Archers Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Musketeer Baby Dragon The Log
Poison Musketeer Baby Dragon The Log
Baby Dragon Poison The Log
Knight Musketeer Poison The Log
Poison Baby Dragon The Log Mega Knight
Poison Musketeer Baby Dragon
Archers Musketeer Baby Dragon Poison The Log
Poison The Log Baby Dragon
Poison The Log
Musketeer Poison
Poison Knight Musketeer The Log
Poison Archers Musketeer Baby Dragon
Poison Knight Musketeer Baby Dragon The Log
Musketeer Baby Dragon Poison
Musketeer Baby Dragon Poison The Log
Musketeer Baby Dragon Poison The Log
Musketeer Baby Dragon Poison The Log Mega Knight
Poison
Archers Musketeer Baby Dragon Poison The Log Mega Knight
Baby Dragon Poison The Log Mega Knight
Musketeer Baby Dragon Poison The Log Mega Knight
Poison
Musketeer The Log
Musketeer Baby Dragon Poison The Log
Poison The Log Baby Dragon Mega Knight
Poison The Log Musketeer Baby Dragon
Musketeer Baby Dragon Poison The Log Mega Knight
Poison Musketeer Baby Dragon The Log
Poison Archers Musketeer Baby Dragon
Musketeer Poison
Poison Musketeer The Log Mega Knight
Poison
Mega Knight
Poison The Log
Archers Musketeer
Poison Archers Musketeer Baby Dragon
The Log
Poison Knight Musketeer Baby Dragon Mega Knight
The Log Musketeer Baby Dragon Poison
Poison
Musketeer Mega Knight
Musketeer Baby Dragon Poison The Log
Musketeer Poison
Poison Musketeer Baby Dragon The Log Mega Knight

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