My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Minion Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Mega Minion Hog Rider Witch
Zap
Archers Mortar Witch
Barbarian Barrel
Archers Knight Mortar Witch
The Log
Archers Hog Rider Witch
Earthquake
Archers Mortar Hog Rider Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Mega Minion Hog Rider Witch
Fireball
Archers Mortar Mega Minion Hog Rider Witch
Poison
Archers Mortar Mega Minion Witch
Lightning
Knight Mortar Mega Minion Witch
Rocket
Mortar Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Mega Minion Mortar Fireball Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Mega Minion

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mortar Hog Rider
Knight
Archers Mortar Mega Minion Hog Rider Fireball Witch The Log
Mortar
Knight Archers Mega Minion Fireball Hog Rider The Log
Mega Minion
Knight Mortar Fireball
Fireball
Hog Rider Knight Mortar Mega Minion The Log
Hog Rider
Knight Fireball The Log Archers Mortar Witch
Witch
Knight Hog Rider
The Log
Hog Rider Knight Mortar Fireball

Defense Synergies 3 14

Archers
Knight Mortar Mega Minion Witch The Log
Knight
Archers Mega Minion Mortar Fireball Witch The Log
Mortar
Archers Knight Mega Minion Fireball The Log
Mega Minion
Knight Archers Mortar Witch The Log
Fireball
The Log Knight Mortar
Hog Rider
Witch
Archers Knight Mega Minion The Log
The Log
Fireball Archers Knight Mortar Mega Minion Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Mega Minion Fireball The Log
Knight Mortar Mega Minion Witch The Log
Mortar Witch Archers Knight Mega Minion
Witch Knight Mortar Mega Minion
Fireball The Log
Fireball The Log Archers Mega Minion
Mega Minion Archers Mortar Fireball Witch
Fireball The Log
Witch Mortar
Knight Archers
Archers Witch Knight Mega Minion Fireball The Log
Mega Minion Archers Fireball Witch
Mortar Knight Fireball Witch The Log
Fireball Mortar Mega Minion Witch The Log
Knight Mortar
Mortar Fireball The Log
Knight Mortar Fireball Witch
Mortar Fireball Archers Knight Mega Minion Witch The Log
Mortar Witch The Log Archers Knight Mega Minion Fireball
Mortar
Archers Knight Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Witch
Fireball Archers Knight Mortar Mega Minion The Log
Knight Witch The Log
Knight Fireball The Log
Knight Witch
Fireball Archers Witch
Archers Knight Mega Minion Fireball Witch
Knight
Knight Mortar Mega Minion Fireball Witch The Log
Witch Mega Minion
Knight Mega Minion Witch
Fireball The Log
Knight Fireball Witch
Archers Fireball Witch
Witch Archers Knight Mortar Mega Minion Fireball The Log
Archers Mega Minion Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar The Log
Mortar Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball Mortar The Log
Fireball Mega Minion Witch
Archers Mortar Witch The Log
Fireball The Log
Fireball The Log Mortar
Fireball
Knight Mortar Fireball The Log
Fireball Archers
Knight Mortar Fireball The Log
Mortar Fireball
Mortar Fireball The Log
Mortar Fireball Witch The Log
Mortar Fireball The Log
Mortar Fireball
Archers Mortar Mega Minion Fireball The Log
Mortar Fireball Witch The Log
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
The Log Mortar Fireball Witch
Mega Minion Witch
Mortar Fireball The Log Witch
Fireball Mortar Witch The Log
Fireball Mortar The Log
Archers Fireball Witch
Mega Minion Fireball Witch
Mega Minion Fireball
Mortar Fireball The Log
Fireball
Fireball The Log
Archers Fireball Witch
Fireball Archers Mega Minion Witch
The Log Fireball
Fireball Knight Mega Minion
The Log Mortar Fireball
Fireball
Mega Minion
Fireball Witch The Log
Fireball Witch
Mortar Fireball Witch The Log

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