My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Night Witch
Giant Snowball
Archers Minions Night Witch
Zap
Archers Minions Night Witch
Barbarian Barrel
Archers Knight Wizard Night Witch
The Log
Archers
Earthquake
Archers
Arrows
Archers Minions Night Witch
Royal Delivery
Archers Knight Minions Wizard Night Witch
Fireball
Archers Minions Wizard Night Witch
Poison
Archers Minions Wizard Night Witch
Lightning
Knight Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Knight Minions Fireball Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Knight Minions

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Barbarian Barrel Golem
Knight
Archers Minions Fireball Wizard Barbarian Barrel Night Witch
Minions
Knight Barbarian Barrel Golem
Fireball
Golem Knight
Wizard
Knight Golem
Barbarian Barrel
Archers Knight Minions Golem
Golem
Fireball Night Witch Archers Minions Wizard Barbarian Barrel
Night Witch
Golem Knight

Defense Synergies 4 8

Archers
Knight Barbarian Barrel Minions
Knight
Archers Minions Fireball Wizard Barbarian Barrel Night Witch
Minions
Knight Archers Barbarian Barrel
Fireball
Barbarian Barrel Knight
Wizard
Knight Barbarian Barrel
Barbarian Barrel
Archers Fireball Knight Minions Wizard Night Witch
Golem
Night Witch
Knight Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Wizard Barbarian Barrel
Knight Minions Night Witch
Archers Knight Minions Night Witch
Night Witch Knight Minions
Fireball Barbarian Barrel
Fireball Barbarian Barrel Archers Minions Night Witch
Minions Archers Fireball Wizard Night Witch
Fireball Barbarian Barrel
Minions Night Witch
Knight Archers Barbarian Barrel Night Witch
Archers Minions Knight Fireball Wizard Barbarian Barrel Night Witch
Minions Archers Fireball Wizard Night Witch
Night Witch Knight Minions Fireball Wizard
Fireball Wizard Minions Barbarian Barrel Night Witch
Knight
Fireball
Wizard Knight Minions Fireball Night Witch
Fireball Archers Knight Minions Wizard Barbarian Barrel Night Witch
Wizard Barbarian Barrel Archers Knight Minions Fireball
Wizard Archers Knight Minions Fireball Barbarian Barrel Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Barbarian Barrel
Fireball Archers Knight Wizard Barbarian Barrel
Knight Minions
Knight Fireball Barbarian Barrel Night Witch
Knight Night Witch
Fireball Wizard Archers Minions
Archers Knight Minions Fireball Night Witch
Knight
Knight Minions Fireball Barbarian Barrel
Knight Minions
Fireball
Knight Fireball Wizard Night Witch
Wizard Archers Fireball
Archers Knight Minions Fireball Barbarian Barrel Night Witch
Minions Archers Fireball Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Knight Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Minions
Archers Wizard
Fireball Wizard Barbarian Barrel
Fireball Wizard
Minions Fireball Night Witch
Knight Fireball Wizard Barbarian Barrel
Fireball Archers Wizard
Knight Fireball Barbarian Barrel
Minions Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Barbarian Barrel
Minions Night Witch
Archers Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Minions Fireball Night Witch
Fireball Wizard
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard
Fireball Barbarian Barrel
Archers Fireball Wizard Night Witch
Minions Fireball Wizard
Fireball Night Witch
Fireball Wizard Night Witch
Fireball
Fireball Wizard
Archers Minions Fireball Barbarian Barrel Night Witch
Fireball Archers Wizard
Fireball Barbarian Barrel
Fireball Knight Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball Barbarian Barrel

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