My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Minion Horde Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Goblin Gang Minion Horde
Giant Snowball
Bomber Archers Minions Goblin Gang Barbarians Minion Horde
Zap
Bomber Archers Minions Goblin Gang Minion Horde
Barbarian Barrel
Bomber Archers Knight Goblin Gang Barbarians Valkyrie
The Log
Bomber Archers Goblin Gang Barbarians
Earthquake
Bomber Archers Goblin Gang Barbarians
Arrows
Bomber Archers Minions Goblin Gang Minion Horde
Royal Delivery
Bomber Archers Knight Minions Goblin Gang Barbarians Minion Horde Valkyrie
Fireball
Bomber Archers Minions Goblin Gang Barbarians Minion Horde
Poison
Bomber Archers Minions Goblin Gang Barbarians Minion Horde
Lightning
Knight Valkyrie
Rocket
Barbarians Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Knight Minions Goblin Gang Valkyrie Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Knight Minions

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Minions Valkyrie
Archers
Knight Valkyrie
Knight
Archers Minions Goblin Gang Bomber Minion Horde
Minions
Knight Bomber Valkyrie
Goblin Gang
Knight Valkyrie
Barbarians
Minion Horde
Knight
Valkyrie
Archers Bomber Minions Goblin Gang

Defense Synergies 6 7

Bomber
Knight Valkyrie
Archers
Knight Valkyrie Minions Goblin Gang
Knight
Bomber Archers Minions Goblin Gang Minion Horde
Minions
Knight Valkyrie Archers
Goblin Gang
Knight Archers Barbarians Valkyrie
Barbarians
Goblin Gang Minion Horde
Minion Horde
Knight Barbarians
Valkyrie
Archers Minions Bomber Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Minion Horde Valkyrie
Barbarians Minion Horde Bomber Knight Minions Goblin Gang Valkyrie
Goblin Gang Barbarians Minion Horde Bomber Archers Knight Minions Valkyrie
Barbarians Minion Horde Bomber Knight Minions Goblin Gang Valkyrie
Bomber Barbarians Valkyrie
Goblin Gang Bomber Archers Minions Valkyrie
Minions Minion Horde Archers Goblin Gang
Barbarians Valkyrie
Barbarians Minion Horde Minions Goblin Gang
Knight Goblin Gang Bomber Archers Barbarians Minion Horde Valkyrie
Archers Minions Goblin Gang Barbarians Minion Horde Valkyrie Bomber Knight
Minions Minion Horde Archers Goblin Gang
Barbarians Minion Horde Bomber Knight Minions Goblin Gang Valkyrie
Bomber Valkyrie Minions Goblin Gang Barbarians Minion Horde
Barbarians Knight Goblin Gang Minion Horde
Barbarians Minion Horde Goblin Gang
Barbarians Minion Horde Bomber Knight Minions Goblin Gang Valkyrie
Bomber Archers Knight Minions Goblin Gang Barbarians Minion Horde Valkyrie
Valkyrie Bomber Archers Knight Minions Barbarians
Barbarians
Bomber Goblin Gang Valkyrie Archers Knight Minions Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Valkyrie Archers
Bomber Archers Knight Goblin Gang Valkyrie
Goblin Gang Barbarians Knight Minions Minion Horde Valkyrie
Goblin Gang Valkyrie Knight Barbarians Minion Horde
Barbarians Knight Goblin Gang Minion Horde Valkyrie
Archers Minions Goblin Gang Minion Horde
Goblin Gang Archers Knight Minions Barbarians Minion Horde Valkyrie
Knight Barbarians Minion Horde Valkyrie
Minion Horde Knight Minions Barbarians Valkyrie
Goblin Gang Barbarians Minion Horde
Knight Minions Barbarians Minion Horde Valkyrie
Barbarians Valkyrie
Barbarians Knight Goblin Gang Minion Horde Valkyrie
Bomber Archers Barbarians Minion Horde Valkyrie
Goblin Gang Barbarians Bomber Archers Knight Minions Minion Horde Valkyrie
Minions Valkyrie Bomber Archers Barbarians Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Valkyrie
Minion Horde
Knight Barbarians Valkyrie
Bomber Minion Horde Valkyrie
Minions Minion Horde
Bomber Archers Minion Horde
Minions Goblin Gang Minion Horde
Knight Minion Horde Valkyrie
Archers
Knight
Minions Minion Horde
Bomber Minion Horde
Minion Horde
Bomber Minions Minion Horde
Bomber Archers
Bomber Valkyrie
Minions Minion Horde
Barbarians Minion Horde
Bomber Valkyrie
Minion Horde
Archers Minion Horde
Minions Minion Horde
Minion Horde
Bomber Minion Horde
Minion Horde
Minion Horde
Minion Horde Archers Minions Goblin Gang Barbarians
Archers
Knight Goblin Gang Minion Horde Valkyrie
Bomber
Minion Horde
Minions Goblin Gang Minion Horde

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