My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Goblin Hut Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant Skeleton
Giant Snowball
Archers Minions Barbarians Goblin Hut Baby Dragon
Zap
Archers Minions Goblin Hut
Barbarian Barrel
Archers Knight Barbarians Goblin Hut Giant Skeleton
The Log
Archers Barbarians Goblin Hut Giant Skeleton
Earthquake
Archers Barbarians Goblin Hut
Arrows
Archers Minions Goblin Hut
Royal Delivery
Archers Knight Minions Barbarians Goblin Hut Baby Dragon Giant Skeleton
Fireball
Archers Minions Barbarians Goblin Hut Baby Dragon
Poison
Archers Minions Barbarians Goblin Hut
Lightning
Knight Goblin Hut Baby Dragon
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Minions Baby Dragon Barbarians Goblin Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Minions

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Goblin Hut Baby Dragon Giant Skeleton
Knight
Archers Minions Baby Dragon Goblin Hut The Log
Minions
Knight Baby Dragon Giant Skeleton
Barbarians
Goblin Hut
Archers Knight Baby Dragon Giant Skeleton The Log
Baby Dragon
Knight Archers Minions Goblin Hut Giant Skeleton
Giant Skeleton
Archers Minions Goblin Hut Baby Dragon The Log
The Log
Knight Goblin Hut Giant Skeleton

Defense Synergies 2 16

Archers
Knight Minions Goblin Hut Baby Dragon Giant Skeleton The Log
Knight
Archers Minions Goblin Hut Baby Dragon The Log
Minions
Knight Archers Baby Dragon Giant Skeleton The Log
Barbarians
Goblin Hut
Archers Knight Baby Dragon Giant Skeleton
Baby Dragon
Archers Knight Minions Goblin Hut Giant Skeleton The Log
Giant Skeleton
Archers Minions Goblin Hut Baby Dragon The Log
The Log
Archers Knight Minions Baby Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Goblin Hut Baby Dragon The Log
Barbarians Knight Minions Goblin Hut The Log
Barbarians Goblin Hut Archers Knight Minions Giant Skeleton
Barbarians Goblin Hut Knight Minions
Barbarians Giant Skeleton The Log
The Log Archers Minions Baby Dragon
Minions Archers Goblin Hut Baby Dragon
Barbarians Baby Dragon Giant Skeleton The Log
Barbarians Minions Goblin Hut
Knight Archers Barbarians Giant Skeleton
Archers Minions Barbarians Knight Goblin Hut Baby Dragon Giant Skeleton The Log
Minions Archers Goblin Hut Baby Dragon
Barbarians Goblin Hut Knight Minions Giant Skeleton The Log
Minions Barbarians Goblin Hut Baby Dragon The Log
Barbarians Knight Goblin Hut
Barbarians Goblin Hut The Log
Barbarians Knight Minions Goblin Hut
Archers Knight Minions Barbarians Goblin Hut Baby Dragon The Log
Baby Dragon The Log Archers Knight Minions Barbarians Goblin Hut Giant Skeleton
Barbarians Goblin Hut
Archers Knight Minions Barbarians Baby Dragon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers Goblin Hut Giant Skeleton
Archers Knight Baby Dragon The Log
Barbarians Giant Skeleton Knight Minions Goblin Hut The Log
Giant Skeleton Knight Barbarians The Log
Barbarians Giant Skeleton Knight Goblin Hut
Archers Minions Goblin Hut Baby Dragon
Archers Knight Minions Barbarians Goblin Hut Giant Skeleton
Giant Skeleton Knight Barbarians
Giant Skeleton Knight Minions Barbarians Goblin Hut Baby Dragon The Log
Barbarians Goblin Hut
Knight Minions Barbarians Goblin Hut Giant Skeleton
Barbarians Giant Skeleton The Log
Barbarians Giant Skeleton Knight
Archers Barbarians Baby Dragon
Barbarians Goblin Hut Archers Knight Minions Baby Dragon Giant Skeleton The Log
Minions Archers Barbarians Goblin Hut Baby Dragon Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Giant Skeleton The Log
Baby Dragon The Log
Goblin Hut Baby Dragon Giant Skeleton The Log
Knight Barbarians Giant Skeleton The Log
Baby Dragon The Log
Minions Baby Dragon
Archers Baby Dragon The Log
The Log Baby Dragon
The Log
Minions
Knight The Log
Archers Baby Dragon
Knight Goblin Hut Baby Dragon The Log
Minions Baby Dragon
Goblin Hut Baby Dragon The Log
Goblin Hut Baby Dragon The Log
Goblin Hut Baby Dragon The Log
Minions
Archers Baby Dragon The Log
Baby Dragon The Log
Minions Baby Dragon Giant Skeleton The Log
The Log
Barbarians Baby Dragon The Log
The Log Baby Dragon
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Archers Baby Dragon
Minions Goblin Hut
The Log
Giant Skeleton
The Log
Archers Minions Barbarians Goblin Hut
Archers Baby Dragon
The Log
Knight Baby Dragon
The Log Baby Dragon
Giant Skeleton
Minions Baby Dragon Giant Skeleton The Log
Baby Dragon Giant Skeleton The Log

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