My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Knight X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers
Zap
Skeletons Archers Inferno Tower X-Bow
Barbarian Barrel
Skeletons Ice Spirit Archers Knight Inferno Tower X-Bow
The Log
Skeletons Ice Spirit Archers X-Bow
Earthquake
Skeletons Archers Inferno Tower X-Bow
Arrows
Skeletons Ice Spirit Archers
Royal Delivery
Skeletons Ice Spirit Archers Knight
Fireball
Archers Inferno Tower X-Bow
Poison
Archers Inferno Tower X-Bow
Lightning
Knight Inferno Tower X-Bow
Rocket
Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Archers Arrows Knight Inferno Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Archers

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Archers X-Bow
Archers
Knight Ice Spirit Arrows X-Bow
Arrows
Archers Knight X-Bow
Knight
Ice Spirit Archers X-Bow Arrows The Log
Inferno Tower
X-Bow
Knight The Log Ice Spirit Archers Arrows
The Log
X-Bow Knight

Defense Synergies 8 15

Skeletons
X-Bow Ice Spirit Archers Knight Inferno Tower The Log
Ice Spirit
Inferno Tower X-Bow Skeletons Archers Knight The Log
Archers
Knight Skeletons Ice Spirit Inferno Tower X-Bow The Log
Arrows
Knight Inferno Tower
Knight
Archers Inferno Tower X-Bow Skeletons Ice Spirit Arrows The Log
Inferno Tower
Ice Spirit Knight The Log Skeletons Archers Arrows X-Bow
X-Bow
Skeletons Ice Spirit Knight The Log Archers Inferno Tower
The Log
Inferno Tower X-Bow Skeletons Ice Spirit Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower X-Bow The Log
Inferno Tower Skeletons Ice Spirit Knight X-Bow The Log
Inferno Tower Skeletons Archers Knight
Inferno Tower Skeletons Knight
Arrows X-Bow The Log
Arrows The Log Skeletons Archers X-Bow
Inferno Tower Ice Spirit Archers Arrows X-Bow
Arrows Inferno Tower X-Bow The Log
Inferno Tower Skeletons X-Bow
Knight Skeletons Ice Spirit Archers Inferno Tower
Archers Skeletons Arrows Knight X-Bow The Log
Arrows Inferno Tower Archers
Inferno Tower Skeletons Ice Spirit Knight X-Bow The Log
Ice Spirit Arrows X-Bow The Log
Inferno Tower Knight X-Bow
Inferno Tower Ice Spirit X-Bow The Log
Skeletons Arrows Knight Inferno Tower X-Bow
Ice Spirit Arrows Archers Knight X-Bow The Log
Arrows The Log Ice Spirit Archers Knight
Inferno Tower
Archers Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Inferno Tower X-Bow
Archers Arrows Knight X-Bow The Log
Skeletons Ice Spirit Knight Inferno Tower The Log
Knight Inferno Tower X-Bow The Log
Inferno Tower Skeletons Knight
Arrows Skeletons Ice Spirit Archers
Skeletons Archers Knight Inferno Tower
Inferno Tower Knight
Skeletons Ice Spirit Knight Inferno Tower X-Bow The Log
Inferno Tower Skeletons
Knight Inferno Tower
Arrows The Log
Skeletons Knight Inferno Tower
Archers
Inferno Tower Skeletons Ice Spirit Archers Knight X-Bow The Log
Arrows Archers Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight X-Bow The Log
Arrows X-Bow The Log
Arrows X-Bow The Log
Arrows Knight The Log
Arrows The Log
Arrows Ice Spirit
Archers Arrows The Log
Arrows X-Bow The Log Ice Spirit
Arrows The Log X-Bow
X-Bow
Arrows Knight X-Bow The Log
Archers Arrows
Knight The Log
Arrows X-Bow
Arrows X-Bow The Log
X-Bow Arrows The Log
Arrows X-Bow The Log
Arrows
Archers Arrows X-Bow The Log
Arrows X-Bow The Log
X-Bow The Log
Arrows
X-Bow The Log
Arrows X-Bow The Log
Arrows The Log Ice Spirit
Arrows X-Bow The Log
Arrows X-Bow The Log
Arrows X-Bow The Log
Archers Arrows X-Bow
Ice Spirit
Arrows X-Bow The Log
Ice Spirit Arrows
Arrows The Log
Ice Spirit Archers X-Bow
Archers Arrows
Arrows The Log
Knight
Arrows The Log
Arrows
Ice Spirit The Log
X-Bow The Log

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