My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Inferno Dragon
Giant Snowball
Archers Inferno Dragon Lumberjack
Zap
Archers Royal Giant Inferno Dragon
Barbarian Barrel
Archers Knight Lumberjack
The Log
Archers Royal Giant Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Inferno Dragon Lumberjack
Fireball
Archers Inferno Dragon Lumberjack
Poison
Archers
Lightning
Knight Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Tornado Fireball Inferno Dragon Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Tornado

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant Inferno Dragon Lumberjack
Knight
Archers Fireball The Log Lumberjack
Royal Giant
Fireball Archers Tornado The Log Lumberjack
Fireball
Royal Giant Tornado Knight The Log
Tornado
Fireball Royal Giant The Log
The Log
Knight Royal Giant Fireball Tornado Lumberjack
Inferno Dragon
Archers
Lumberjack
Archers Knight Royal Giant The Log

Defense Synergies 3 12

Archers
Knight Tornado The Log Lumberjack
Knight
Archers Fireball Tornado The Log Lumberjack
Royal Giant
Fireball
Tornado The Log Knight Lumberjack
Tornado
Fireball Archers Knight The Log Inferno Dragon
The Log
Fireball Archers Knight Tornado Inferno Dragon Lumberjack
Inferno Dragon
Tornado The Log
Lumberjack
Archers Knight Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Inferno Dragon Lumberjack Knight The Log
Tornado Lumberjack Archers Knight Inferno Dragon
Inferno Dragon Lumberjack Knight
Fireball Tornado The Log Lumberjack
Fireball Tornado The Log Archers Lumberjack
Tornado Inferno Dragon Archers Fireball
Fireball The Log
Inferno Dragon Tornado Lumberjack
Knight Tornado Archers Lumberjack
Archers Knight Fireball Tornado The Log Lumberjack
Inferno Dragon Archers Fireball Tornado
Lumberjack Knight Fireball The Log
Fireball Tornado The Log Lumberjack
Inferno Dragon Knight Lumberjack
Tornado Fireball The Log Inferno Dragon Lumberjack
Knight Fireball Tornado Lumberjack
Fireball Archers Knight Tornado The Log Lumberjack
Tornado The Log Archers Knight Fireball Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Archers Knight Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Archers Fireball
Fireball Archers Knight The Log Inferno Dragon Lumberjack
Lumberjack Knight The Log
Lumberjack Knight Fireball Tornado The Log
Knight Inferno Dragon Lumberjack
Fireball Archers Tornado
Archers Knight Fireball Lumberjack
Knight Inferno Dragon Lumberjack
Knight Fireball Tornado The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Lumberjack
Fireball Tornado The Log
Knight Fireball Lumberjack
Archers Fireball
Archers Knight Fireball Tornado The Log Inferno Dragon Lumberjack
Archers Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Tornado The Log
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball Tornado
Archers Tornado The Log
Fireball The Log Tornado
Fireball The Log Tornado
Fireball Tornado Lumberjack
Knight Fireball Tornado The Log
Fireball Archers Tornado
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Archers Fireball The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball
Inferno Dragon
Fireball The Log Tornado
Fireball Tornado The Log
Fireball Tornado The Log
Archers Fireball Tornado
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Fireball
Fireball Archers Tornado
The Log Fireball
Fireball Knight Lumberjack
The Log Fireball
Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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