My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Ice Golem Musketeer Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Musketeer Witch
Zap
Archers Witch
Barbarian Barrel
Archers Knight Musketeer Witch
The Log
Archers Mini P.E.K.K.A Musketeer Witch
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Mini P.E.K.K.A Musketeer Witch
Fireball
Archers Musketeer Witch
Poison
Archers Musketeer Witch
Lightning
Knight Ice Golem Mini P.E.K.K.A Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Mini P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Knight Fireball Mini P.E.K.K.A Musketeer Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Archers Knight Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Ice Golem Mini P.E.K.K.A Golem
Knight
Archers Musketeer Fireball Witch
Ice Golem
Archers Musketeer Mini P.E.K.K.A Witch
Fireball
Golem Knight
Mini P.E.K.K.A
Archers Ice Golem Musketeer Golem
Musketeer
Knight Ice Golem Mini P.E.K.K.A Golem
Witch
Knight Ice Golem Golem
Golem
Fireball Archers Mini P.E.K.K.A Musketeer Witch

Defense Synergies 4 12

Archers
Knight Ice Golem Mini P.E.K.K.A Witch
Knight
Archers Musketeer Fireball Mini P.E.K.K.A Witch
Ice Golem
Archers Musketeer Fireball Mini P.E.K.K.A Witch
Fireball
Knight Ice Golem Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Archers Knight Ice Golem Fireball Musketeer Witch
Musketeer
Knight Ice Golem Fireball Mini P.E.K.K.A
Witch
Archers Knight Ice Golem Mini P.E.K.K.A
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Fireball Musketeer
Mini P.E.K.K.A Knight Musketeer Witch
Mini P.E.K.K.A Witch Archers Knight Musketeer
Mini P.E.K.K.A Witch Knight Musketeer
Fireball Mini P.E.K.K.A
Fireball Archers Musketeer
Musketeer Archers Fireball Witch
Ice Golem Fireball Musketeer
Mini P.E.K.K.A Witch Musketeer
Knight Archers Ice Golem Mini P.E.K.K.A Musketeer
Archers Witch Knight Ice Golem Fireball Musketeer
Musketeer Archers Fireball Witch
Mini P.E.K.K.A Knight Fireball Musketeer Witch
Fireball Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Knight Fireball Mini P.E.K.K.A Musketeer Witch
Fireball Archers Knight Musketeer Witch
Witch Archers Knight Ice Golem Fireball Musketeer
Mini P.E.K.K.A Musketeer
Archers Knight Fireball Mini P.E.K.K.A Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Ice Golem Fireball Witch
Fireball Archers Knight Ice Golem Mini P.E.K.K.A Musketeer
Knight Ice Golem Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Knight Ice Golem Fireball Musketeer
Knight Mini P.E.K.K.A Musketeer Witch
Fireball Archers Ice Golem Musketeer Witch
Mini P.E.K.K.A Archers Knight Ice Golem Fireball Musketeer Witch
Mini P.E.K.K.A Knight
Knight Ice Golem Fireball Mini P.E.K.K.A Witch
Witch Musketeer
Knight Mini P.E.K.K.A Musketeer Witch
Fireball
Mini P.E.K.K.A Knight Ice Golem Fireball Witch
Archers Fireball Musketeer Witch
Witch Archers Knight Ice Golem Fireball Mini P.E.K.K.A Musketeer
Archers Ice Golem Fireball Mini P.E.K.K.A Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem Musketeer
Fireball Musketeer
Fireball
Knight Ice Golem Fireball Musketeer
Fireball
Fireball Ice Golem Musketeer Witch
Archers Musketeer Witch
Fireball Ice Golem
Fireball
Fireball Mini P.E.K.K.A Musketeer
Knight Fireball Musketeer
Fireball Archers Musketeer
Knight Ice Golem Fireball Musketeer
Fireball Musketeer
Ice Golem Fireball Musketeer
Fireball Musketeer Witch
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Musketeer
Fireball Witch
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Ice Golem Fireball Witch
Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer
Archers Ice Golem Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Mini P.E.K.K.A
Fireball Musketeer
Fireball
Fireball
Archers Fireball Musketeer Witch
Fireball Archers Musketeer Witch
Fireball
Fireball Knight Mini P.E.K.K.A Musketeer
Ice Golem Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch

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