My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Giant Goblin Barrel
Giant Snowball
Archers Hog Rider Goblin Barrel
Zap
Archers Goblin Barrel
Barbarian Barrel
Archers Knight Wizard Goblin Barrel Electro Wizard
The Log
Archers Hog Rider Goblin Barrel
Earthquake
Archers Hog Rider Goblin Barrel
Arrows
Archers Goblin Barrel
Royal Delivery
Archers Knight Hog Rider Wizard Goblin Barrel Electro Wizard
Fireball
Archers Hog Rider Wizard Goblin Barrel Electro Wizard
Poison
Archers Wizard Electro Wizard
Lightning
Knight Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Barrel Hog Rider Electro Wizard Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Barrel

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider Giant
Knight
Archers Hog Rider Goblin Barrel Wizard The Log Electro Wizard
Hog Rider
Knight The Log Archers Giant Wizard Goblin Barrel Electro Wizard
Giant
Goblin Barrel Archers Hog Rider Wizard The Log Electro Wizard
Wizard
Knight Hog Rider Giant
Goblin Barrel
Knight Giant Hog Rider
The Log
Hog Rider Knight Giant
Electro Wizard
Knight Hog Rider Giant

Defense Synergies 2 7

Archers
Knight The Log Electro Wizard
Knight
Archers Electro Wizard Wizard The Log
Hog Rider
Giant
Wizard
Knight The Log Electro Wizard
Goblin Barrel
The Log
Archers Knight Wizard Electro Wizard
Electro Wizard
Knight Archers Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log Electro Wizard
Knight The Log Electro Wizard
Archers Knight Electro Wizard
Knight Electro Wizard
The Log
The Log Archers Electro Wizard
Electro Wizard Archers Wizard
The Log Electro Wizard
Knight Archers Electro Wizard
Archers Electro Wizard Knight Wizard The Log
Archers Wizard Electro Wizard
Knight Wizard The Log Electro Wizard
Wizard The Log Electro Wizard
Knight Electro Wizard
The Log Electro Wizard
Wizard Knight Electro Wizard
Archers Knight Wizard The Log Electro Wizard
Wizard The Log Archers Knight Electro Wizard
Electro Wizard
Wizard Archers Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Electro Wizard
Electro Wizard Archers Knight Wizard The Log
Knight The Log Electro Wizard
Knight The Log Electro Wizard
Knight
Wizard Archers Electro Wizard
Archers Knight Electro Wizard
Knight
Electro Wizard Knight The Log
Knight
The Log Electro Wizard
Knight Wizard
Wizard Archers
Electro Wizard Archers Knight The Log
Archers Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Electro Wizard
The Log
Knight The Log
Wizard The Log
Wizard
Archers Wizard The Log
The Log Wizard
The Log Wizard
Electro Wizard
Knight Wizard The Log Electro Wizard
Archers Wizard
Knight The Log
The Log
Wizard The Log
Wizard The Log
Archers Wizard The Log Electro Wizard
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard Electro Wizard
Wizard The Log
The Log
Archers Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Archers
Archers Wizard Electro Wizard
The Log
Knight Wizard Electro Wizard
The Log Wizard
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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