My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Knight Goblin Gang Valkyrie
The Log
Archers Goblin Gang Mini P.E.K.K.A
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Mini P.E.K.K.A Valkyrie
Fireball
Archers Goblin Gang
Poison
Archers Goblin Gang
Lightning
Knight Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Gang Fireball Mini P.E.K.K.A Valkyrie Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Gang

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Mini P.E.K.K.A Giant
Knight
Archers Goblin Gang Fireball The Log
Goblin Gang
Knight Mini P.E.K.K.A Valkyrie Giant
Fireball
Knight Giant The Log
Mini P.E.K.K.A
Giant Archers Goblin Gang Valkyrie The Log
Valkyrie
Archers Goblin Gang Mini P.E.K.K.A Giant
Giant
Mini P.E.K.K.A Archers Goblin Gang Fireball Valkyrie The Log
The Log
Knight Fireball Mini P.E.K.K.A Giant

Defense Synergies 5 13

Archers
Knight Valkyrie Goblin Gang Mini P.E.K.K.A The Log
Knight
Archers Goblin Gang Fireball Mini P.E.K.K.A The Log
Goblin Gang
Knight Archers Mini P.E.K.K.A Valkyrie The Log
Fireball
The Log Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
The Log Archers Knight Goblin Gang Fireball Valkyrie
Valkyrie
Archers Goblin Gang Fireball Mini P.E.K.K.A The Log
Giant
The Log
Fireball Mini P.E.K.K.A Archers Knight Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie The Log
Mini P.E.K.K.A Knight Goblin Gang Valkyrie The Log
Goblin Gang Mini P.E.K.K.A Archers Knight Valkyrie
Mini P.E.K.K.A Knight Goblin Gang Valkyrie
Fireball Mini P.E.K.K.A Valkyrie The Log
Goblin Gang Fireball The Log Archers Valkyrie
Archers Goblin Gang Fireball
Fireball Valkyrie The Log
Mini P.E.K.K.A Goblin Gang
Knight Goblin Gang Archers Mini P.E.K.K.A Valkyrie
Archers Goblin Gang Valkyrie Knight Fireball The Log
Archers Goblin Gang Fireball
Mini P.E.K.K.A Knight Goblin Gang Fireball Valkyrie The Log
Fireball Valkyrie Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A The Log
Knight Goblin Gang Fireball Mini P.E.K.K.A Valkyrie
Fireball Archers Knight Goblin Gang Valkyrie The Log
Valkyrie The Log Archers Knight Fireball
Mini P.E.K.K.A
Goblin Gang Valkyrie Archers Knight Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Valkyrie Archers Fireball
Fireball Archers Knight Goblin Gang Mini P.E.K.K.A Valkyrie The Log
Goblin Gang Knight Mini P.E.K.K.A Valkyrie The Log
Goblin Gang Mini P.E.K.K.A Valkyrie Knight Fireball The Log
Knight Goblin Gang Mini P.E.K.K.A Valkyrie
Fireball Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Knight Fireball Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Knight Fireball Mini P.E.K.K.A Valkyrie The Log
Goblin Gang
Knight Mini P.E.K.K.A Valkyrie
Fireball Valkyrie The Log
Mini P.E.K.K.A Knight Goblin Gang Fireball Valkyrie
Archers Fireball Valkyrie
Goblin Gang Archers Knight Fireball Mini P.E.K.K.A Valkyrie The Log
Valkyrie Archers Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie The Log
Fireball The Log
Fireball The Log
Knight Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball
Archers The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Mini P.E.K.K.A
Knight Fireball Valkyrie The Log
Fireball Archers
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A The Log
Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie
Fireball The Log
Fireball The Log
Fireball The Log
Archers Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Archers Goblin Gang Fireball
Fireball Archers
The Log Fireball
Fireball Knight Goblin Gang Mini P.E.K.K.A Valkyrie
The Log Fireball
Fireball
Goblin Gang Fireball The Log
Fireball
Fireball The Log

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