My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider
Zap
Archers Goblin Gang Inferno Tower
Barbarian Barrel
Archers Knight Goblin Gang Inferno Tower Electro Wizard
The Log
Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Hog Rider Inferno Tower
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Hog Rider Electro Wizard
Fireball
Archers Goblin Gang Hog Rider Inferno Tower Electro Wizard
Poison
Archers Goblin Gang Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Gang Hog Rider Electro Wizard Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Gang

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Hog Rider
Arrows
Hog Rider Archers Knight
Knight
Archers Goblin Gang Hog Rider Arrows Electro Wizard
Goblin Gang
Knight Hog Rider
Hog Rider
Arrows Knight Goblin Gang Archers Rocket Electro Wizard
Inferno Tower
Rocket
Hog Rider
Electro Wizard
Knight Hog Rider

Defense Synergies 6 6

Archers
Knight Goblin Gang Inferno Tower Electro Wizard
Arrows
Knight Inferno Tower
Knight
Archers Goblin Gang Inferno Tower Electro Wizard Arrows
Goblin Gang
Knight Inferno Tower Archers Electro Wizard
Hog Rider
Inferno Tower
Knight Goblin Gang Electro Wizard Archers Arrows
Rocket
Electro Wizard
Knight Inferno Tower Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Inferno Tower Electro Wizard
Inferno Tower Knight Goblin Gang Electro Wizard
Goblin Gang Inferno Tower Rocket Archers Knight Electro Wizard
Inferno Tower Knight Goblin Gang Electro Wizard
Arrows Rocket
Arrows Goblin Gang Archers Electro Wizard
Inferno Tower Rocket Electro Wizard Archers Arrows Goblin Gang
Rocket Arrows Inferno Tower Electro Wizard
Inferno Tower Goblin Gang
Knight Goblin Gang Archers Inferno Tower Electro Wizard
Archers Goblin Gang Electro Wizard Arrows Knight
Arrows Inferno Tower Archers Goblin Gang Electro Wizard
Inferno Tower Knight Goblin Gang Rocket Electro Wizard
Rocket Arrows Goblin Gang Electro Wizard
Inferno Tower Knight Goblin Gang Electro Wizard
Inferno Tower Rocket Goblin Gang Electro Wizard
Arrows Knight Goblin Gang Inferno Tower Electro Wizard
Arrows Archers Knight Goblin Gang Electro Wizard
Arrows Archers Knight Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Archers Arrows Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Inferno Tower Electro Wizard
Electro Wizard Archers Arrows Knight Goblin Gang Rocket
Goblin Gang Knight Inferno Tower Rocket Electro Wizard
Goblin Gang Rocket Knight Inferno Tower Electro Wizard
Inferno Tower Knight Goblin Gang
Arrows Rocket Archers Goblin Gang Electro Wizard
Goblin Gang Rocket Archers Knight Inferno Tower Electro Wizard
Inferno Tower Knight
Rocket Electro Wizard Knight Inferno Tower
Inferno Tower Goblin Gang
Knight Inferno Tower
Rocket Arrows Electro Wizard
Rocket Knight Goblin Gang Inferno Tower
Archers
Goblin Gang Inferno Tower Electro Wizard Archers Knight Rocket
Arrows Archers Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket
Arrows Electro Wizard
Rocket Arrows
Arrows Knight Rocket
Rocket Arrows
Arrows Rocket
Archers Arrows
Arrows
Arrows
Rocket Goblin Gang Electro Wizard
Rocket Arrows Knight Electro Wizard
Archers Arrows Rocket
Rocket Knight
Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket
Rocket
Rocket Archers Arrows Electro Wizard
Rocket Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows
Arrows Electro Wizard
Arrows
Rocket Arrows
Archers Arrows Electro Wizard
Rocket Electro Wizard
Arrows Rocket
Rocket Arrows Electro Wizard
Rocket Arrows
Electro Wizard Archers Goblin Gang Rocket
Rocket Archers Arrows Electro Wizard
Arrows
Knight Goblin Gang Rocket Electro Wizard
Arrows
Rocket Arrows
Goblin Gang Rocket Electro Wizard
Rocket Electro Wizard
Rocket Electro Wizard

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