My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Balloon Lumberjack
Zap
Archers Balloon
Barbarian Barrel
Archers Knight Wizard Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Wizard Balloon Lumberjack
Fireball
Archers Wizard Balloon Lumberjack
Poison
Archers Wizard Balloon
Lightning
Knight Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Tornado Fireball Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Tornado

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Balloon Lumberjack
Knight
Archers Balloon Fireball Wizard The Log Lumberjack
Fireball
Tornado Knight The Log
Wizard
Tornado Knight Balloon Lumberjack
Tornado
Fireball Wizard Balloon The Log
Balloon
Knight Lumberjack Archers Wizard Tornado The Log
The Log
Knight Fireball Tornado Balloon Lumberjack
Lumberjack
Balloon Archers Knight Wizard The Log

Defense Synergies 4 13

Archers
Knight Tornado The Log Lumberjack
Knight
Archers Fireball Wizard Tornado The Log Lumberjack
Fireball
Tornado The Log Knight Lumberjack
Wizard
Tornado Knight The Log Lumberjack
Tornado
Fireball Wizard Archers Knight The Log
Balloon
The Log
Fireball Archers Knight Wizard Tornado Lumberjack
Lumberjack
Archers Knight Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard The Log
Lumberjack Knight The Log
Tornado Lumberjack Archers Knight
Lumberjack Knight
Fireball Tornado The Log Lumberjack
Fireball Tornado The Log Archers Lumberjack
Tornado Archers Fireball Wizard
Fireball The Log
Tornado Lumberjack
Knight Tornado Archers Lumberjack
Archers Knight Fireball Wizard Tornado The Log Lumberjack
Archers Fireball Wizard Tornado
Lumberjack Knight Fireball Wizard The Log
Fireball Wizard Tornado The Log Lumberjack
Knight Lumberjack
Tornado Fireball The Log Lumberjack
Wizard Knight Fireball Tornado Lumberjack
Fireball Archers Knight Wizard Tornado The Log Lumberjack
Wizard Tornado The Log Archers Knight Fireball Lumberjack
Tornado Lumberjack
Wizard Archers Knight Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Archers Fireball
Fireball Archers Knight Wizard The Log Lumberjack
Lumberjack Knight The Log
Lumberjack Knight Fireball Tornado The Log
Knight Lumberjack
Fireball Wizard Archers Tornado
Archers Knight Fireball Lumberjack
Knight Lumberjack
Knight Fireball Tornado The Log
Knight Lumberjack
Fireball Tornado The Log
Knight Fireball Wizard Lumberjack
Wizard Archers Fireball
Archers Knight Fireball Tornado The Log Lumberjack
Archers Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Tornado The Log
Fireball The Log
Knight Fireball The Log
Fireball Wizard The Log
Fireball Wizard Tornado
Archers Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Fireball Tornado Lumberjack
Knight Fireball Wizard Tornado The Log
Fireball Archers Wizard Tornado
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Archers Fireball Wizard The Log
Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Wizard
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Archers Fireball Wizard Tornado
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Archers Fireball
Fireball Archers Wizard Tornado
The Log Fireball
Fireball Knight Wizard Lumberjack
The Log Fireball Wizard
Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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