My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army
Giant Snowball
Archers Dart Goblin Hog Rider Skeleton Army
Zap
Archers Dart Goblin Skeleton Army
Barbarian Barrel
Archers Knight Dart Goblin Skeleton Army
The Log
Archers Dart Goblin Hog Rider Skeleton Army
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Archers Dart Goblin Skeleton Army
Royal Delivery
Archers Knight Dart Goblin Hog Rider Skeleton Army
Fireball
Archers Dart Goblin Hog Rider Skeleton Army
Poison
Archers Dart Goblin Skeleton Army
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Archers Knight Dart Goblin Skeleton Army Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Archers Knight

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider
Knight
Archers Dart Goblin Hog Rider The Log
Dart Goblin
Knight Hog Rider Mirror The Log
Hog Rider
Knight Freeze The Log Archers Dart Goblin Mirror
Mirror
The Log Dart Goblin Hog Rider Skeleton Army Freeze
Skeleton Army
Mirror
Freeze
Hog Rider Mirror
The Log
Hog Rider Mirror Knight Dart Goblin

Defense Synergies 3 11

Archers
Knight Dart Goblin Skeleton Army The Log
Knight
Archers Dart Goblin Skeleton Army The Log
Dart Goblin
Knight Archers Mirror Skeleton Army The Log
Hog Rider
Mirror
Skeleton Army Dart Goblin The Log
Skeleton Army
Mirror Archers Knight Dart Goblin Freeze The Log
Freeze
Skeleton Army
The Log
Archers Knight Dart Goblin Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin The Log
Skeleton Army Knight Dart Goblin The Log
Skeleton Army Archers Knight Dart Goblin Freeze
Skeleton Army Knight Dart Goblin
Skeleton Army The Log
Skeleton Army Freeze The Log Archers Dart Goblin
Dart Goblin Archers Freeze
Dart Goblin The Log
Skeleton Army
Knight Skeleton Army Archers Dart Goblin
Archers Dart Goblin Skeleton Army Knight Freeze The Log
Archers Dart Goblin
Skeleton Army Knight Freeze The Log
Skeleton Army Dart Goblin Freeze The Log
Skeleton Army Knight
Skeleton Army Freeze The Log
Knight Skeleton Army
Archers Knight Dart Goblin Skeleton Army The Log
Freeze The Log Archers Knight Dart Goblin
Dart Goblin
Skeleton Army Archers Knight Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Archers
Archers Knight The Log
Skeleton Army Knight The Log
Skeleton Army Knight The Log
Knight Skeleton Army
Archers Dart Goblin Freeze
Skeleton Army Archers Knight Dart Goblin
Knight Skeleton Army
Freeze Knight Skeleton Army The Log
Dart Goblin Skeleton Army
Knight Dart Goblin
Skeleton Army The Log
Skeleton Army Knight
Archers Dart Goblin Skeleton Army
Skeleton Army Archers Knight Dart Goblin Freeze The Log
Archers Dart Goblin Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Freeze The Log
Dart Goblin The Log
Dart Goblin The Log
Knight Dart Goblin Freeze The Log
The Log
Dart Goblin Freeze
Archers Dart Goblin The Log
The Log Dart Goblin Freeze
The Log Dart Goblin
Knight Dart Goblin The Log
Archers Dart Goblin
Knight Dart Goblin The Log
Dart Goblin Freeze
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Freeze
Archers Dart Goblin The Log
Dart Goblin The Log
The Log
The Log
The Log
Freeze The Log
The Log Dart Goblin
The Log
Dart Goblin The Log
Archers Dart Goblin
Dart Goblin Freeze
Dart Goblin The Log
Freeze
The Log
Archers Dart Goblin Skeleton Army Freeze
Archers Dart Goblin
Freeze
The Log
Knight Dart Goblin
The Log Dart Goblin
Dart Goblin
Dart Goblin Freeze The Log
Dart Goblin
Dart Goblin Freeze The Log

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