My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Furnace Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Elite Barbarians Giant
Giant Snowball
Bomber Archers Furnace
Zap
Bomber Archers Furnace
Barbarian Barrel
Bomber Archers Knight Elite Barbarians Furnace Ice Wizard
The Log
Bomber Archers Elite Barbarians Furnace
Earthquake
Bomber Archers Furnace
Arrows
Bomber Archers Furnace
Royal Delivery
Bomber Archers Knight Elite Barbarians Ice Wizard
Fireball
Bomber Archers Elite Barbarians Furnace Ice Wizard
Poison
Bomber Archers Furnace Ice Wizard
Lightning
Knight Elite Barbarians Furnace Ice Wizard
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Knight Ice Wizard Fireball Furnace Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Knight Ice Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Elite Barbarians
Archers
Knight Elite Barbarians Giant
Knight
Archers Bomber Elite Barbarians Fireball Furnace Ice Wizard
Elite Barbarians
Bomber Archers Knight Fireball Furnace
Fireball
Knight Elite Barbarians Giant
Furnace
Knight Elite Barbarians Giant
Giant
Bomber Archers Fireball Furnace Ice Wizard
Ice Wizard
Knight Giant

Defense Synergies 3 6

Bomber
Knight
Archers
Knight Furnace Ice Wizard
Knight
Bomber Archers Ice Wizard Fireball Furnace
Elite Barbarians
Fireball
Knight Ice Wizard
Furnace
Archers Knight Ice Wizard
Giant
Ice Wizard
Knight Archers Fireball Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball
Elite Barbarians Bomber Knight Furnace Ice Wizard
Furnace Bomber Archers Knight Elite Barbarians Ice Wizard
Elite Barbarians Bomber Knight Furnace Ice Wizard
Bomber Elite Barbarians Fireball
Fireball Bomber Archers Furnace Ice Wizard
Furnace Archers Fireball Ice Wizard
Fireball
Elite Barbarians Furnace Ice Wizard
Knight Elite Barbarians Bomber Archers Ice Wizard
Archers Ice Wizard Bomber Knight Fireball Furnace
Archers Fireball Furnace Ice Wizard
Furnace Bomber Knight Elite Barbarians Fireball Ice Wizard
Bomber Fireball Furnace
Elite Barbarians Knight Furnace
Elite Barbarians Fireball Furnace
Bomber Knight Elite Barbarians Fireball Furnace
Fireball Bomber Archers Knight Elite Barbarians Furnace Ice Wizard
Furnace Bomber Archers Knight Fireball Ice Wizard
Elite Barbarians
Bomber Archers Knight Elite Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Elite Barbarians Fireball Furnace
Fireball Bomber Archers Knight Elite Barbarians
Knight Elite Barbarians Furnace
Knight Elite Barbarians Fireball
Knight Elite Barbarians
Fireball Furnace Archers Ice Wizard
Archers Knight Elite Barbarians Fireball Furnace Ice Wizard
Knight Elite Barbarians
Knight Elite Barbarians Fireball
Knight Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Knight Fireball
Bomber Archers Fireball Furnace
Elite Barbarians Bomber Archers Knight Fireball Furnace
Bomber Archers Elite Barbarians Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Ice Wizard
Fireball
Knight Fireball
Bomber Fireball Furnace
Fireball Furnace Ice Wizard
Bomber Archers Furnace
Fireball Ice Wizard
Fireball
Elite Barbarians Fireball
Knight Fireball
Fireball Archers
Knight Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball Furnace
Bomber Fireball Furnace
Fireball Furnace
Fireball
Bomber
Bomber Archers Fireball
Bomber Fireball
Fireball
Fireball
Fireball
Bomber Fireball Furnace Ice Wizard
Fireball Ice Wizard
Fireball
Fireball
Elite Barbarians Archers Fireball Furnace Ice Wizard
Fireball
Elite Barbarians Fireball
Bomber Fireball
Fireball
Fireball
Archers Fireball
Fireball Archers Ice Wizard
Fireball
Fireball Knight
Bomber Fireball
Fireball
Elite Barbarians
Elite Barbarians Fireball
Fireball
Fireball

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